Download Blender (https://www.blender.org/), learn how to model in Blender by watching some tutorials and trying it out yourself (it can be quite hard but keep at it), and that's about it. And then when you finally make the model you want, just used it in 3DBlitz or 3DBlitzMax.skylorosxp wrote:how do you model in 3dblitzmaxCridone wrote:You use 3DBlitz for coding and 3DBlitzMax for modeling.skylorosxp wrote:what do you use for modeling and coding 3dblitz or 3dblitzmax
Re: scp mod
#12Unless skylorosxp wants to rewrite the entire game in BlitzMax, I'd recommend going with Blitz3DCridone wrote:And then when you finally make the model you want, just used it in 3DBlitz or 3DBlitzMax.
Re: scp mod
#13I'd agree, I was just sort of having some fun with him if you haven't noticed.Regalis wrote:Unless skylorosxp wants to rewrite the entire game in BlitzMax, I'd recommend going with Blitz3DCridone wrote:And then when you finally make the model you want, just used it in 3DBlitz or 3DBlitzMax.
Re: scp mod
#14Really? Don't post something in the mod threads if you don't have a mod to show off. If you want help or show concepts do that in General Discussions or Off Topic. And, no offence, don't suggest adding in new SCP's to your mod when you don't know 3D Modelling. If you have a mod it should at least change textures and sounds. So if you want to do something come back in a few years once you have learned everything properly.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Re: scp mod
#15Looks cool.Precipitator wrote:Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really? Really?
π±ππππ£πΉπ³ π΄ππππ(!): πΏπππππππ πππ ππππππ πππππππ’ πππ'π πππππ ππ ππππ πππ ππππππππ ππππ ππππππ.
Re: scp mod
#17I was just gonna go with the arbitrary "Looks cool." but I think I'd rather emphasize a few points.
A. There is no concept here. Okay, so you want to add SCP's to the game. Awesome. I'm totally down. But, which ones? How will they work?
You need to explain yourself in full when it comes to these things.
B. You don't have a mod. This point was already adressed, so 'nough sed.
(Yes, I know I offended this rule in the past, but that's why I'm credible to say it. You learn from your own mistakes)
C. There are already mods that add SCP's to the game. BoH may have ceased production, but there's another in the works.
D. You can't just flat out ask for help without proof that you have anything at all. It's not a rule, but literally no one is going to help you.
Finally, if you continue working on this, be sure to post your intial release here on the forum. Just make sure you distinguish yourself from similar mods so yours doesn't get left in the dust.
A. There is no concept here. Okay, so you want to add SCP's to the game. Awesome. I'm totally down. But, which ones? How will they work?
You need to explain yourself in full when it comes to these things.
B. You don't have a mod. This point was already adressed, so 'nough sed.
(Yes, I know I offended this rule in the past, but that's why I'm credible to say it. You learn from your own mistakes)
C. There are already mods that add SCP's to the game. BoH may have ceased production, but there's another in the works.
D. You can't just flat out ask for help without proof that you have anything at all. It's not a rule, but literally no one is going to help you.
Finally, if you continue working on this, be sure to post your intial release here on the forum. Just make sure you distinguish yourself from similar mods so yours doesn't get left in the dust.
I'm a lead developer of the SCP Containment Breach Unity Remake. Check it out! You might enjoy it
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