I am going to release a new update soon and also create a Pre-Release Testers "Beta Testers" kind of thing where I release the work as I do it so that volunteers can test for bugs and share their opinions of the developement first-hand.
If you would like to do this or think this is a bad Idea just write a comment or Private Message Me.
Thanks for reading this and following the development. May
and :895: be with you.
EDIT: I uploaded it but I had to rush it a bit because I didn't have a lot of time as I was making it so I'll look at all the old files to see if I missed anything some other day.
The update by itself is major though and you don't need 1.3 FH1 as it is included. Hope you enjoy.
*** The SCP-106 animation and the modelling seems to be a bit glitchy in-game. I'll look into that
**** I figured out what most of the problems were and I'll upload another patch tomorrow or in a few days (066 Easter Egg won't load - Remove, 106 Animation Was actually just the old one and doesn't work for some reason - Remove, Midna's Forest Theme - Re-Impliment and I am still figuring out why the cape is not working for the old texture. I think might be a different coloured part on the texture or it has to do something with the B3D file).
***** I am now doing a Blender Course so hopefully in a few months I will be able to create/edit things for Future Horror.
#Too many Bumps: Going to make the description a bit more simple to read and new and I'll keep looking for old stuff I've missed out in the process of the joke mod that was 1.0 FH1
##bUmPBuMp: New description is there, also, you need to replace the bad files that I removed from 1.3 FH2 by the original ones which most of are NOT included in 1.3 FH2 (I left some unused ones in)
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod