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[0.9.3] 3D Main Menu

Posted: Mon Jul 28, 2014 6:08 pm
by juanjp600
This simple mod changes the Main Menu to display a room of the game. For now, it only displays the starting room, but the final version will change the background as you make progress in the game.
Spoiler
Image
Download
https://www.mediafire.com/?31s3btf71qa3ctb
Open the .zip file, extract all files to your SCP-CB (v0.9.3) directory, and run "SCP - CB v0.9.3 - 3D Main Menu.exe". Source code is included.

Re: [0.9.3] 3D Main Menu

Posted: Mon Jul 28, 2014 6:11 pm
by Theimperfectbeing
This is pretty cool! Good work!

Re: [0.9.3] 3D Main Menu

Posted: Mon Jul 28, 2014 7:00 pm
by juanjp600
I forgot to add a texture to the download. I knew this would happen

If you don't see the title in the menu, please download again to get the texture.

Re: [0.9.3] 3D Main Menu

Posted: Mon Jul 28, 2014 7:24 pm
by Akatos
Pretty impressive, maybe the room in the bg could change with the option you select, like when you start a new game it shows the starting room or the class d cells, when you load a saved game it could show a checkpoint room or something from heavy containment zone. Just a thought.

Re: [0.9.3] 3D Main Menu

Posted: Mon Jul 28, 2014 7:31 pm
by Mirocaine
Based Juan with the subtle "Regalis-you-should-add-this-to-the-official-game" mods.
Image

Re: [0.9.3] 3D Main Menu

Posted: Mon Jul 28, 2014 7:58 pm
by InnocentSam
Very niiice! Code is very good. Not sure what the army of comments at the bottom of 3D Menu.bb is for :laugh:

It could be improved by adding a sprite using a multiply blend mode of scanlines like this one:
Spoiler
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To achieve an effect like this:
Spoiler
Image

Re: [0.9.3] 3D Main Menu

Posted: Mon Jul 28, 2014 8:13 pm
by juanjp600
InnocentSam wrote:Very niiice! Code is very good. Not sure what the army of comments at the bottom of 3D Menu.bb is for :laugh:
Those comments used to be code that made 3D Menu.bb work by itself. It's mostly code I copy-pasted from the game's source code.
InnocentSam wrote:It could be improved by adding a sprite using a multiply blend mode of scanlines like this one:
Spoiler
Image
To achieve an effect like this:
Spoiler
Image
I plan on doing that for some of the rooms, such as the lockroom or SCP-895's chamber, but not every room will have that effect.

Re: [0.9.3] 3D Main Menu

Posted: Mon Jul 28, 2014 8:51 pm
by InnocentSam
juanjpro wrote:I plan on doing that for some of the rooms, such as the lockroom or SCP-895's chamber, but not every room will have that effect.
Oh God, hopefully it won't have the psycho effects... :laugh:

Re: [0.9.3] 3D Main Menu

Posted: Tue Jul 29, 2014 1:32 am
by Omniary
Hmm, a very cool example of 3D main menus are of that of Half Life 2 and the episodes. Perhaps you could show personnel walking around every once in a while. You might also want to just show the facility before the breach, that'd suit it more as a menu screen. Maybe once the player returns after playing the game a bit, the lights are off and everyone gone. Also, perhaps you might want to a text outline, like that in the actual menu? Something about the text right now feels flat.

Re: [0.9.3] 3D Main Menu

Posted: Tue Jul 29, 2014 1:57 am
by juanjp600
Omniary wrote:Also, perhaps you might want to a text outline, like that in the actual menu? Something about the text right now feels flat.
I tried that to see what it would look like, it didn't make much of a difference and it was really bad for performance (text is what makes the Options menu lag so much on 1920x1080 resolution)

I can only do that for the title since it's a textured sprite rather than text, but the "NEW GAME","LOAD GAME", etc will remain as they are right now.