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SCP - Garry's Breach MOVED!

Posted: Fri Jul 04, 2014 2:12 pm
by TheKlabadisco
This Mod has been reposted!

Re: SCP - Garry`s breach v0.1

Posted: Fri Jul 04, 2014 6:55 pm
by That Same Anon
I am Dr. Anona, and I approve this mod.

(seriously the 914 being the steam workshop is GENIUS, for example you could change item names for regular items

Supergasmask is now Gas Mask Overlay by <authorname>.
Radio: Voice chat
S-NAV Navigator 300: Screenshots of map.
SCP-500: Bouncy Ball\
)

If possible, also make the GUARDS only civil protection, and make the MTF combine.

Re: SCP - Garry`s breach v0.1

Posted: Sat Jul 05, 2014 5:32 pm
by Catnipbuddy
I think the Gas mask should be replaced by combine helmet instead.

Re: SCP - Garry`s breach v0.1

Posted: Sat Jul 05, 2014 9:54 pm
by TheKlabadisco
Thanks guys!

All I need is help with the model files.
Yes, I'm using frag motion this time.
I think the Garry's Mod Models are a .issa file or something.
And it won't let me use them :/ help!

And yes, SCP-500 will be the red bouncy balls
And oh yeah, the combine mask is being used for SCP-035.
ALSO man, SCP-714 as a phys gun, awesome.

Re: SCP - Garry`s breach v0.1

Posted: Sat Jul 05, 2014 9:57 pm
by TheKlabadisco
If possible, also make the GUARDS only civil protection,


Thanks again! You could be my main helper

Re: SCP - Garry`s breach v0.1

Posted: Sun Jul 06, 2014 1:32 am
by That Same Anon
TheKlabadisco wrote:
If possible, also make the GUARDS only civil protection,


Thanks again! You could be my main helper
Only for ideas. The only practice I had modeling was added a phallic appendage to 173 for the lulz.

Re: SCP - Garry`s breach v0.1

Posted: Mon Jul 07, 2014 7:17 pm
by TheKlabadisco
That Same Anon wrote:
TheKlabadisco wrote:
If possible, also make the GUARDS only civil protection,


Thanks again! You could be my main helper
Only for ideas. The only practice I had modeling was added a phallic appendage to 173 for the lulz.
Yes. Now as seen in game the chat is broken, (Or the radio overlay)
Hopeful I can fix it or I can just go back to the original look with a different style.
And the red bouncy balls as SCP-500, next update for sure.
Hopefully the next update shall come out at the end of the week or next week.

Re: SCP - Garry's breach v0.1 +Download

Posted: Tue Jul 08, 2014 10:26 pm
by That Same Anon
Spoiler
Image
i did a thing with the 012 monitor for you

Re: SCP - Garry's breach v0.1 +Download

Posted: Tue Jul 08, 2014 11:50 pm
by UnknownGlaze
This mod is pure fucking excellence.

I'd be glad to help out in any way I can. Modelling/Texturing might be a little different than using TF2 resources for me, but I may just find out the trick, and get used to it. If not, Sound and some simple GFX.

Re: SCP - Garry's breach v0.1 +Download

Posted: Wed Jul 09, 2014 12:00 am
by Omniary
This sounds kind of like a Half Life 2 mod with some Gmod elements mixed in. Perhaps you could try incorporating some of the Gmod game modes into it? For example, you could make the Mobile Task Forces terrorists from TTT. I think it'd be pretty hilarious to see a MTF coming at you while yelling into its crappy mic "KOS D-9341" or something like that.