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Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Wed Jun 04, 2014 5:39 pm
by UnknownGlaze
juanjpro wrote:
UnknownGlaze wrote:I changed the model of the guards to "Polis" officers. However, when I start up a new game, it MAV's at 5%. My guess is that either bitmap images aren't for use as an npc texture, or the body.jpg and MTFbody.jpg act like 106_diffuse.png (where the model is automatically assigned the texture, unable to be changed).
The game does some stuff that only works on the normal MTF model, source code changes are needed.
Thank you for the info. :D So I'm certainly going to need coders. Anyone who can code (and has the time), help would be greatly appreciated! This MTF model will be the first thing to code.

Actually, juanjpro, if you have the time, do you think you could help with the coding? .3.

Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Wed Jun 04, 2014 6:33 pm
by juanjp600
UnknownGlaze wrote:Actually, juanjpro, if you have the time, do you think you could help with the coding? .3.
I don't see why not.

Re: SCP - Cry of Fear [v. 1.2] UPDATE!

Posted: Sat Jun 21, 2014 11:24 pm
by UnknownGlaze
The mod got an update (FINALLY)!

Thanks to juanpro for helping with this most recent update!

Check the downloads for the link to it. The changes are the change of SCP-513(-1), some items, sounds (I believe), and some other things!

Re: SCP - Cry of Fear [v. 1.2] UPDATE!

Posted: Sun Jun 22, 2014 2:35 pm
by juanjp600
Clicking on computer screens shouldn't crash the game anymore.

Re: SCP - Cry of Fear [v. 1.2] UPDATE!

Posted: Sun Jun 22, 2014 3:30 pm
by Child Muncher
The file seems... Malicious? :,(

Re: SCP - Cry of Fear [v. 1.2] UPDATE!

Posted: Sun Jun 22, 2014 3:37 pm
by UnknownGlaze
Child Muncher wrote:The file seems... Malicious? :,(
It does this with most SCP:CB mods, unfortunately. Scan as you please, and if you're using Chrome, uncheck your "Enable Phishing and Malware Protection". Then download it, unzip, and there's your game!

Re: SCP - Cry of Fear [v. 1.2] UPDATE!

Posted: Sun Jun 22, 2014 3:48 pm
by Child Muncher
Its ok I still got to play it.

Got a few bugs though:

Navigator model doesn't work (its still the default one)

The Polis's M16's are out of place and sometimes they spazz out uncontrollably.

SCP-513's model doesn't work however I really like the new SCP-513-1 model :)

Yeah so thats all I have found. The rest of the bugs are just the actual game. Not the mod.

SCP-035 Idea

Posted: Sun Jul 13, 2014 12:51 am
by Sic
Maybe SCP-035 could be the Doctor's gas mask?
:035:

Re: SCP-035 Idea

Posted: Sun Jul 13, 2014 1:10 am
by UnknownGlaze
D-7650 wrote:Maybe SCP-035 could be the Doctor's gas mask?
:035:
Zat is indeed teh plan. :3

Re: SCP-035 Idea

Posted: Fri Aug 15, 2014 5:39 am
by Sic
UnknownGlaze wrote:
D-7650 wrote:Maybe SCP-035 could be the Doctor's gas mask?
:035:
Zat is indeed teh plan. :3
Must've missed that.Sorry for sounding stupid