Page 3 of 6

Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Wed May 28, 2014 12:08 pm
by Niborius
Here's a short video about Sick Simon:

[youtube]watch?v=CeCA-G_yESY[/youtube]

I have a lot more videos coming up, including a very epic chase scene with Sawer that lasted more than 5 minutes.

Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Wed May 28, 2014 9:39 pm
by UnknownGlaze
NightmareRabbit wrote:It's cool, that's great!
Thanks!
Niborius wrote:Here's a short video about Sick Simon:

vid

I have a lot more videos coming up, including a very epic chase scene with Sawer that lasted more than 5 minutes.
I highly anticipate each of the videos' releases, especially the epic chase! :D

Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Fri May 30, 2014 12:41 pm
by Niborius
Here it is, the Chase video:

[youtube]watch?v=1lesG_6YHtQ[/youtube]

Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Sat May 31, 2014 3:50 am
by bladestorm
Speaking of coders, this is one thing that I cannot do even with instruction. I have the programs needed to do these things. I have fragMotion, and blitz3D. But when the code says it is correct, according to instructions, in game it doesn't work. Any help on this would be fine. I'm working on a mod called Bladestorm (my username for about anything on the web) and I want to edit the code to put new items and npc's.

Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Sat May 31, 2014 5:02 pm
by MonocleBios
bladestorm wrote:But when the code says it is correct, according to instructions, in game it doesn't work.
What do you mean by this?

Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Sat May 31, 2014 9:23 pm
by bladestorm
MonocleBios wrote:
bladestorm wrote:But when the code says it is correct, according to instructions, in game it doesn't work.
What do you mean by this?

I was reading how to put in custom items in scp containment breach from the forums. It told me that I needed blitz 3D and I followed EXTACTLY what it said but when I ran the game and tried to spawn it, it doesn't work. So I don't know what to do about this.

Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Sun Jun 01, 2014 1:04 pm
by Niborius
Here's a video about Book Simon and the Psychosis:

[youtube]watch?v=Bh2eUB8d08k[/youtube]

I've never played Cry of Fear but I must add that I really enjoy this mod. The sound effects are really creepy and so are the new monsters. Well done, hope to see more soon!

Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Sun Jun 01, 2014 7:50 pm
by bladestorm
Nice mod

Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Wed Jun 04, 2014 4:56 pm
by UnknownGlaze
Niborius wrote:I've never played Cry of Fear but I must add that I really enjoy this mod. The sound effects are really creepy and so are the new monsters. Well done, hope to see more soon!
bladestorm wrote:Nice mod
Thank you guys! :D

Another update is almost here, after I get this one problem out of the way:

I changed the model of the guards to "Polis" officers. However, when I start up a new game, it MAV's at 5%. My guess is that either bitmap images aren't for use as an npc texture, or the body.jpg and MTFbody.jpg act like 106_diffuse.png (where the model is automatically assigned the texture, unable to be changed).

Re: SCP - Cry of Fear [v. 1.1] CODERS NEEDED! .3.

Posted: Wed Jun 04, 2014 5:20 pm
by juanjp600
UnknownGlaze wrote:I changed the model of the guards to "Polis" officers. However, when I start up a new game, it MAV's at 5%. My guess is that either bitmap images aren't for use as an npc texture, or the body.jpg and MTFbody.jpg act like 106_diffuse.png (where the model is automatically assigned the texture, unable to be changed).
The game does some stuff that only works on the normal MTF model, source code changes are needed.