Re: [REQ] Pre-version 0.7.0 map generation

#21
Princess Luna, your prayers have been answered.

:D
doubleghost wrote:I WOULD SELL MY SOUL FOR THIS MOD TO BE MADE!!!
Spoiler
juanjpro wrote:https://www.mediafire.com/?u0kyx0mbha26r21

Made some minor changes to the algorithm to prevent rooms from intersecting. You can also choose between the standard generator (with zones) and the old one.

I also included some bugfixes I was working on:
  • "106victim" will not break if the player tries to stop the scientist from reaching the ground (they're pushed out of the way)
  • Items will not attempt to load textures that were already loaded
  • Made image resizing faster
  • "room106" will place the femur-breaker-NPC properly now
  • Optimized "room2_2" ("fan.b3d" is loaded only once now)
  • NPCs will remove old sounds from memory once they load a new one
  • Fixed a memory leak with retextured NPCs
  • Removed ClearWorld from NullGame, now the game removes assets manually
  • Probably some undocumented changes
Image

Re: [REQ] Pre-version 0.7.0 map generation

#23
LORD DEATH wrote:I've encountered a problem... Every time I try to select the Non-Standerd generation and load the map, I get an MAV. It works when I do the normal map generation though.
Hm.. you could take a look at this thread: http://scpcbgame.com/forum/viewtopic.php?f=6&t=3742

BTW Princess Luna, you should remove the [REQ] fron the topic name since the mod is done now.
Do you think NASA invented thunderstorms to cover up the sound of space battles?