There seems to be a bunch of people with the problem of not being able to see a few meters ahead with the current "brightness" setting, but this more seems of a problem of the min fog distance.
I request somebody, if they have time, to do something of a fog distance slider, which would be similar to changing the values but a lot simpler by using a graphical interface. There should be a maximum of how far away you can distance the fog from the player, to avoid the facility looking too bright.
It'd be a really good thing to have in the vanilla game, too.
A premature thanks to anybody willing to do this.
Re: [REQ] Graphical fog slider
#2So another slider in the options menu? Do you want both values or just the start distance?
M-x dingus-mode
Re: [REQ] Graphical fog slider
#4http://www.mediafire.com/?l899x3zm6rc1off
Added a new variable called "CameraFogScale". It's used to move the fog proportionally to the near and far values. There's a slider in the options menu.
Also fixed the map size array, just to add something else.
Added a new variable called "CameraFogScale". It's used to move the fog proportionally to the near and far values. There's a slider in the options menu.
Also fixed the map size array, just to add something else.
Last edited by juanjp600 on Mon Mar 17, 2014 4:56 pm, edited 2 times in total.
Re: [REQ] Graphical fog slider
#5Aww, was uploading and refreshed the page. Looks like Juan beat me to to it.
[Edit]
Juan does yours have the model brightness variable, that can help with people not being able to see the buttons well.
[Edit]
Juan does yours have the model brightness variable, that can help with people not being able to see the buttons well.
Re: [REQ] Graphical fog slider
#6No, I didn't add that.mrpeanut188 wrote:Juan does yours have the model brightness variable, that can help with people not being able to see the buttons well.
Last edited by juanjp600 on Thu Mar 13, 2014 3:37 pm, edited 1 time in total.
Re: [REQ] Graphical fog slider
#7Awesome, thank you all.
Amazing how you guys push out stuff so quickly out of thin air, it would be neat to see these things and some more incorporated into the game so there's a lot of more, easier to change, customization of in-game aspects.
Amazing how you guys push out stuff so quickly out of thin air, it would be neat to see these things and some more incorporated into the game so there's a lot of more, easier to change, customization of in-game aspects.
sup
roger copy bravo tango mango
roger copy bravo tango mango
Re: [REQ] Graphical fog slider
#8If only we had an addons/mods tab just like L4D2. We could just load up mods from the menu.Irontaco wrote:Awesome, thank you all.
Amazing how you guys push out stuff so quickly out of thin air, it would be neat to see these things and some more incorporated into the game so there's a lot of more, easier to change, customization of in-game aspects.
Re: [REQ] Graphical fog slider
#9noCLgaming wrote:If only we had an addons/mods tab just like L4D2. We could just load up mods from the menu. :)
M-x dingus-mode
Re: [REQ] Graphical fog slider
#10noCLgaming wrote:If only we had an addons/mods tab just like L4D2. We could just load up mods from the menu.Irontaco wrote:Awesome, thank you all.
Amazing how you guys push out stuff so quickly out of thin air, it would be neat to see these things and some more incorporated into the game so there's a lot of more, easier to change, customization of in-game aspects.
sup
roger copy bravo tango mango
roger copy bravo tango mango