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Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Tue Mar 04, 2014 9:55 pm
by LORD DEATH
Same here, I would like to see 173 spawn more often here too.

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Tue Mar 04, 2014 10:31 pm
by Nidera
I'm going to presume that even with this mod, there's a chance the basic/original tunnels will spawn? I've only played one game with this mod and got to the tunnels and there was nothing different about them, or so it seemed.
( Map Seed was dontblink )

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Wed Mar 05, 2014 7:26 pm
by juanjp600
Added the "generator room". You can find SCP-500-01 and the medkit just like in the original tunnels. It only appears once.

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Wed Mar 05, 2014 7:35 pm
by AveryLP
You could add something like an small storage room to this.
I also would really love to see it in the Box of Horrors mod.

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Fri Mar 07, 2014 8:32 am
by Akatos
AveryLP wrote:You could add something like an small storage room to this.
Great idea! What I thought about could be a small office like room with a desk, a chair and some lockers. On the desk is a piece if paper that gives you a randomly generated code for the door above the tunnels, so you'd only have to cross them once if you find the room. The piece of paper could say: "To all staff, please remember the new code for the door: XXXX. -Dr. Gears". This would be really useful when you need to backtrack since the tunnels are just a waste of time after crossing them once.

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 10, 2014 2:28 pm
by Lusor1111
Instead of an office a maintenance room with supplys to work on the tunnels and the plumbing there would be better, and would fit there. They are the maintenance tunnels after all, an office is out of place there.

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 10, 2014 3:20 pm
by Akatos
Lusor1111 wrote:Instead of an office a maintenance room with supplys to work on the tunnels and the plumbing there would be better, and would fit there. They are the maintenance tunnels after all, an office is out of place there.
Maybe a room with some inoperable levers and buttons labeled "fuel pump" and stuff. This could maybe play some inportant role in the gate a ending, restoring power to the generator, for example

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Tue Mar 11, 2014 4:23 pm
by That Same Anon
Akatos wrote:
Lusor1111 wrote:Instead of an office a maintenance room with supplys to work on the tunnels and the plumbing there would be better, and would fit there. They are the maintenance tunnels after all, an office is out of place there.
Maybe a room with some inoperable levers and buttons labeled "fuel pump" and stuff. This could maybe play some inportant role in the gate a ending, restoring power to the generator, for example
What would the generator power do? Disable the HID turret?

Regardless, It'd be cool if you could go down here and try to work on the lighting while being chased by 106. Then you could either

1. Replace the fuse for primary lighting
The primary lighting switch in the office zone's electrical zone is shown to be on, and you can switch it. However, it does nothing. So I assume that the fuse was blown. Finding a spare and replacing it in the tunnels would be useful, At several costs to hiding from MTF.

2. Fix something else to enable you to go normally inaccessible areas. (Fuel pump?)

3. Remove 079's control on the electrical systems(Alternative/Second objective for 1.)


And if 049's tunnels have a seperate random generation, Perhaps we could do something like seeing 049 touch someone through a window, and then he turns to the window. To you.

And elaborating on the touch, Make the victim sort of do a gurgling sound then fall down.

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 17, 2014 2:31 pm
by InnocentSam
May want to be checked but both this file and the one here, juan, is blocked by Chrome:
Image

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 17, 2014 3:43 pm
by juanjp600
InnocentSam wrote:May want to be checked but both this file and the one here, juan, is blocked by Chrome:
Image
Crap. I'll remove both links for now, and scan the files in case there's actually something wrong with them.