Re: [0.9.3] Randomly generated Maintenance Tunnels
Posted: Tue Mar 04, 2014 9:55 pm
Same here, I would like to see 173 spawn more often here too.
https://undertowgames.com/forum/
Great idea! What I thought about could be a small office like room with a desk, a chair and some lockers. On the desk is a piece if paper that gives you a randomly generated code for the door above the tunnels, so you'd only have to cross them once if you find the room. The piece of paper could say: "To all staff, please remember the new code for the door: XXXX. -Dr. Gears". This would be really useful when you need to backtrack since the tunnels are just a waste of time after crossing them once.AveryLP wrote:You could add something like an small storage room to this.
Maybe a room with some inoperable levers and buttons labeled "fuel pump" and stuff. This could maybe play some inportant role in the gate a ending, restoring power to the generator, for exampleLusor1111 wrote:Instead of an office a maintenance room with supplys to work on the tunnels and the plumbing there would be better, and would fit there. They are the maintenance tunnels after all, an office is out of place there.
What would the generator power do? Disable the HID turret?Akatos wrote:Maybe a room with some inoperable levers and buttons labeled "fuel pump" and stuff. This could maybe play some inportant role in the gate a ending, restoring power to the generator, for exampleLusor1111 wrote:Instead of an office a maintenance room with supplys to work on the tunnels and the plumbing there would be better, and would fit there. They are the maintenance tunnels after all, an office is out of place there.
Crap. I'll remove both links for now, and scan the files in case there's actually something wrong with them.InnocentSam wrote:May want to be checked but both this file and the one here, juan, is blocked by Chrome: