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[0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 03, 2014 10:08 pm
by juanjp600
The maintenance tunnels aren't randomly generated, making them easy to navigate once you memorize them.
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This mod will generate a different set of tunnels each time you play (the tunnels can be different even in two saves with the same seed)
There is only one "special" room, so if you have any good ideas, let me know.

Download
http://www.mediafire.com/?w2q4c7egkbn0cvb
Extract this to your SCP-CB (version 0.9.3) directory, merge all folders, and run the edited executable.

Changelist:
Spoiler
Second release:
- Added generator room with SCP-500-01 and Medkit
First release:
- Initial release

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 03, 2014 10:12 pm
by CLgaming
Ooooooooo! This needs to be in the vanilla game NOU AUUHAUUHAUUGH
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Well, in terms of rooms, we still need that fuel room with SCP-500-01 and a First Aid Kit. Making the Medkit reachable though is up to you.

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 03, 2014 10:37 pm
by Glitch
Spoiler
Image
Is this for both maintenance rooms (106's and 049's), or just 106's maintenance tunnel?

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 03, 2014 10:40 pm
by juanjp600
Glitch wrote:Is this for both maintenance rooms (106's and 049's), or just 106's maintenance tunnel?
It's just for 106's tunnels, but I could do something with 049's.

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 03, 2014 10:47 pm
by Nidera
Are you going to be implementing this into the Box of Horrors, juan?

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 03, 2014 10:49 pm
by juanjp600
Nidera wrote:Are you going to be implementing this into the Box of Horrors, juan?
I'm not sure. It replaces existing content, something that the Box of Horrors doesn't do. But if InnocentSam thinks it'd be a good addition, then it will be added.

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 03, 2014 10:51 pm
by Nidera
juanjpro wrote:
Nidera wrote:Are you going to be implementing this into the Box of Horrors, juan?
I'm not sure. It replaces existing content, something that the Box of Horrors doesn't do. But if InnocentSam thinks it'd be a good addition, then it will be added.
Oh yeah.. Box of Horrors only adds new rooms, it doesn't change existing ones.. never thought of it like that. But alright.

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 03, 2014 11:15 pm
by seaal
juanjpro wrote:I'm not sure. It replaces existing content, something that the Box of Horrors doesn't do. But if InnocentSam thinks it'd be a good addition, then it will be added.
Well then...

PETITION TIME!

Who thinks this should be added into the vanilla game? (Of course, after special rooms are added)

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 03, 2014 11:28 pm
by Omniary
I could very well see this being added to the official game, by Regalis' own accord.

If I may ask, since I'd gladly make some suggestions for more, what rooms are currently existing? I'm assuming the simple room2, roomC, room3 and room4's are currently done, looking at that screenshot.

Also, I don't really think randomized tunnels for 049 is necessary, since that whole area is rather scripted and specific. However... a randomized underground medical zone with 049 could be great..

Re: [0.9.3] Randomly generated Maintenance Tunnels

Posted: Mon Mar 03, 2014 11:31 pm
by juanjp600
Omniary wrote:If I may ask, since I'd gladly make some suggestions for more, what rooms are currently existing? I'm assuming the simple room2, roomC, room3 and room4's are currently done, looking at that screenshot.
Only simple corridors and elevators are in the mod.