Hey, quit making notifications; trying to retire here.
Jokes aside, this guide is a guide; something that isn't to be followed or interpreted literally but rather taken with a pinch of salt. It's more advice than a guide really, and no guide will ever be 100% agreed upon by all readers. I normally encourage people to challenge my guides, but that being said, the thread is too old so please don't necrobump
Re: [GUIDE] Tips to making a well-made mod.
#63That just means that someone with the ability to sticky threads agreed with my views; doesn't mean you have to Besides, even when stickied, I wouldn't normally bank on the OP responding to a thread a year old; just so happened I popped in at the right timeMarios wrote:Isn't this stickied?
Re: [GUIDE] Tips to making a well-made mod.
#64I think that I didn't understand a thing of what you meant, but if I actually understood, I wasn't asking if this was stickied to see if I had the very option to disagree with you.InnocentSam wrote:That just means that someone with the ability to sticky threads agreed with my views; doesn't mean you have to Besides, even when stickied, I wouldn't normally bank on the OP responding to a thread a year old; just so happened I popped in at the right time
I said that to say how this thread technically never dies because it's always at the front page.
Re: [GUIDE] Tips to making a well-made mod.
#65Hi there, I made a mod for my first time, a very low quality one. And I was wondering how I post it up on the internet for people to download and play, also, how do I get people to play test it before releasing it?
Re: [GUIDE] Tips to making a well-made mod.
#66Man, it's been AGES since I've done anything here. Time flies, am I right?
Also, I was wondering if there was a way to edit the end credits for the newest version of the game. How exactly can you do it?
Also, I was wondering if there was a way to edit the end credits for the newest version of the game. How exactly can you do it?
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: [GUIDE] Tips to making a well-made mod.
#67You mean the text of it? Just open credits.txt in game folder and if you want you can change any name to your nameKenneth crooker wrote:Man, it's been AGES since I've done anything here. Time flies, am I right?
Also, I was wondering if there was a way to edit the end credits for the newest version of the game. How exactly can you do it?
Re: [GUIDE] Tips to making a well-made mod.
#68Thanks! This will change the end credits that appear at the end of the game, right?Vane Brain wrote:You mean the text of it? Just open credits.txt in game folder and if you want you can change any name to your nameKenneth crooker wrote:Man, it's been AGES since I've done anything here. Time flies, am I right?
Also, I was wondering if there was a way to edit the end credits for the newest version of the game. How exactly can you do it?
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: [GUIDE] Tips to making a well-made mod.
#69Yep.Kenneth crooker wrote:Thanks! This will change the end credits that appear at the end of the game, right?Vane Brain wrote:You mean the text of it? Just open credits.txt in game folder and if you want you can change any name to your nameKenneth crooker wrote:Man, it's been AGES since I've done anything here. Time flies, am I right?
Also, I was wondering if there was a way to edit the end credits for the newest version of the game. How exactly can you do it?
Re: [GUIDE] Tips to making a well-made mod.
#70what are the rules about replacing the intro videos?