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Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9

Posted: Sun Sep 14, 2014 10:17 am
by SCP-500
Title: Clipping door button

What is it: (The door button for the door leading to scp-020 (The one in the room with it's label) is clipping slightly in the nearby wall.

When it occurs: Simply walking in, noticed it while i was exitiing.

Error messages: None

Version of Box of Horrors: 0.7.9

Picture: Couldn't get one, forgot about the screenshot feature :(

Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9

Posted: Sun Sep 14, 2014 5:38 pm
by AlicornPureSparky
juanjpro wrote:Could you copy-paste your rooms.ini files here so we can see if something is wrong there?
Heres the Rooms.ini code

Code: Select all

;Box of Horrors rooms
[room020]
mesh path=BoxOfHorrors\GFX\map\room020.rmesh
shape = 2C
commonness = 0
zone1=2
disabledecals=true

[medibay]
mesh path=BoxOfHorrors\GFX\map\medibay.rmesh
shape = 2
commonness = 0
zone1=1
disabledecals=true

[room178]
mesh path=BoxOfHorrors\GFX\map\room178.rmesh
shape = 1
commonness = 0
zone1=1

[room009]
mesh path=BoxOfHorrors\GFX\map\room009.rmesh
shape = 4
commonness = 0
zone1=2
disabledecals=true

[room038]
mesh path=BoxOfHorrors\GFX\map\room038.rmesh
shape = 1
commonness = 0
zone1=1

[005]
mesh path=BoxOfHorrors\GFX\map\005.rmesh
shape = 1
commonness = 0
zone1=1
disabledecals = true

[room1123]
descr=The containment chamber of SCP-1123
mesh path=BoxOfHorrors\GFX\map\room1123.rmesh
shape = 2
commonness = 0
zone1=1
disabledecals = true

[room2test1074]
mesh path=BoxOfHorrors\GFX\map\room2test1074.rmesh
shape = 2
commonness = 0
zone1=1

[room2testmisc]
mesh path=BoxOfHorrors\GFX\map\room2testmisc.rmesh
shape = 2
commonness = 80
zone1=1
large = true

[room1archive1074]
mesh path=BoxOfHorrors\GFX\map\room1archive.rmesh
shape = 1
commonness = 0
zone1=1

[room1archive]
mesh path=BoxOfHorrors\GFX\map\room1archive.rmesh
shape = 1
commonness = 80
zone1=1

[room409]
descr=SCP-409s containment room
mesh path=BoxOfHorrors\GFX\map\room409.rmesh
shape = 2
commonness = 0
walksound = 1
disabledecals = true
zone1=2
large = true

[room2tesla_lcz]
descr=Hallway with a tesla gate, LCZ variant
mesh path=BoxOfHorrors\GFX\map\room2tesla_lcz.rmesh
shape = 2
commonness = 100
zone1=1

[room2tesla_hcz]
descr=Hallway with a tesla gate, HCZ variant
mesh path=BoxOfHorrors\GFX\map\room2tesla_hcz.rmesh
shape = 2
commonness = 100
zone1=2
And the error InnocentSam requested.
Image
Its usually says any one of the rooms. Like I once got an error saying "Error loading roompj"

Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9

Posted: Sun Sep 14, 2014 5:46 pm
by juanjp600
Did you replace your old rooms.ini file? The mod uses its assets from the BoxOfHorrors folder, it doesn't replace any files.

Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9

Posted: Sun Sep 14, 2014 6:25 pm
by AlicornPureSparky
Oh. So I installed it wrong basically. :laugh: Sorry about that!

Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9

Posted: Sun Sep 14, 2014 6:58 pm
by mod man
this is the best mod ever :D :D :D

Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9

Posted: Sun Sep 14, 2014 7:05 pm
by That Same Anon
HOLY SMOKES IT'S UPDATED.

now we need DNA scanners for some BoH rooms

Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9

Posted: Sun Sep 14, 2014 9:05 pm
by Omniary
That Same Anon wrote:now we need DNA scanners for some BoH rooms
I could see 038 using a DNA scanner considering as is, going all the way to Research and Back to Light Containment is extremely OTT, unless that's been updated since. Also, speaking of things being adapted from v1.0, I actually made the Intro/Light#.ogg sounds specifically for the BoH mod in 009's room, along with some updated sounds for it, but never got around to uploading them and sent them to Reg in case he was going to use them if implementing 009 into the main game.

edit:
Spoiler
Image
gg no re

Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9

Posted: Sun Sep 14, 2014 11:03 pm
by darklysteamgear
keeps saying Failed to load texture: GFX/map/Door02.jpg and then it just crashes. tested it without the mod and works fine. also i ran as an administrator and made the folder read only. any ideas?

Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9

Posted: Mon Sep 15, 2014 6:48 am
by fanboy01
I encountered a minor bug with 939's elevator (not a MAV).

I simply went into 939's elevator, went (successfully!) past the loading screen, and immediately after, I fell through the floor and died!

Ironically, the way I died was exactly like falling down that empty elevator shaft in 939's room.

Unfortunately, I don't remember the map seed that this bug happened. Though, I never encountered the bug again as I could successfully use 939's elevator without dying in two other map seeds.

PS: Bump mapping was enabled.
PSS: Is juanpro's "939 elevator MAV fix" code in this version of BoH? (That might explain why I didn't get a MAV when using 939's elevator).

Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9

Posted: Mon Sep 15, 2014 7:04 am
by InnocentSam
darklysteamgear wrote:keeps saying Failed to load texture: GFX/map/Door02.jpg and then it just crashes. tested it without the mod and works fine. also i ran as an administrator and made the folder read only. any ideas?
Make sure it is installed correctly. As in extract the executable and the "Box Of Horrors" folder into the "SCP - Containment Breach" folder. Do not replace any files; if you have to replace files you've done it wrong.