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Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8

Posted: Thu Aug 14, 2014 6:58 pm
by juanjp600
HP Chrysalis wrote:i think theres a bug with SCP 009 as when i enter its containment chamber it freeze's my game every time
Try disabling bump-mapping, and walk into 009's room again. If it works like that, I know what the cause is (it also should be the same thing that affects 860).

Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8

Posted: Thu Aug 14, 2014 7:27 pm
by AveryLP
So, for the next BoH update, I have two SCP suggestions that should be rather easy to add.

SCP-151
In-game, you could find it inside it's containment room with an warning sign telling the player to not view it.
If the Player views it, he could die from SCP-151's drowning effects after 1 or 2 minutes.
The death message could be as following:

"Subject D-9341 was found dead by Nine-Tailed-Fox units.
The subject seems to have been somehow drowned, it is yet unknown if his death was caused by SCP-151's effects.
"


SCP-198
In-game, it would be found in it's containment room.
If the player would pick it up, it would be automatically equipped and the player could no longer unequip it.

Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8

Posted: Fri Aug 15, 2014 2:21 pm
by HP Chrysalis
juanjpro wrote:
HP Chrysalis wrote:i think theres a bug with SCP 009 as when i enter its containment chamber it freeze's my game every time
  • Try disabling bump-mapping, and walk into 009's room again. If it works like that, I know what the cause is (it also should be the same thing that affects 860).


yeah worked i didnt get a MAV when i entered

Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8

Posted: Fri Aug 15, 2014 3:26 pm
by juanjp600
HP Chrysalis wrote:yeah worked i didnt get a MAV when i entered
FE_PROJECT is broken. That sucks because it means that we need to make the DrawPortals low-res to make them work, and 009's distortion code needs to be remade/removed.

Could you tell me your specs? Your GPU doesn't seem to support FastExt's "projected textures".

Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8

Posted: Mon Aug 18, 2014 4:28 pm
by AveryLP
Can I ask if there are any new SCP plans for the next BoH update?

Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8

Posted: Tue Aug 19, 2014 7:11 pm
by HP Chrysalis
juanjpro wrote:[Could you tell me your specs? Your GPU doesn't seem to support FastExt's "projected textures".
my GPU is a intel(R) HD Graphics

Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8

Posted: Tue Aug 19, 2014 10:39 pm
by autotroph
HP Chrysalis wrote:
juanjpro wrote:[Could you tell me your specs? Your GPU doesn't seem to support FastExt's "projected textures".
my GPU is a intel(R) HD Graphics
Out of curiosity, how many ghz is your processor, and how many cores do you have? I just want to know because two of my classmates with Intel HD Graphics as well on their laptops (one has only 1.6 GhZ and is an Acer laptop, the other 2.4GhZ and is a Lenovo, both dual core and have Windows 7) have this problem with SCP:CB because they lag real badly (the most tolerable is playing at 800x600, at 1024x768 it's less manageable but still can be played a bit OK enough, at higher or windowed nada). And I don't know why they should. Especially in my friend's Lenovo, it sucks almost the same as that of my other friend's Acer laptop, even though it's got a slightly upper edge on processing. Does it work on you just fine?

Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8

Posted: Wed Aug 20, 2014 2:40 am
by MonocleBios
autotroph wrote:Out of curiosity, how many ghz is your processor, and how many cores do you have? I just want to know because two of my classmates with Intel HD Graphics as well on their laptops (one has only 1.6 GhZ and is an Acer laptop, the other 2.4GhZ and is a Lenovo, both dual core and have Windows 7) have this problem with SCP:CB because they lag real badly (the most tolerable is playing at 800x600, at 1024x768 it's less manageable but still can be played a bit OK enough, at higher or windowed nada). And I don't know why they should. Especially in my friend's Lenovo, it sucks almost the same as that of my other friend's Acer laptop, even though it's got a slightly upper edge on processing. Does it work on you just fine?
That's likely because you're using an on-board Intel GPU, not because you have mediocre CPU clock speeds. Realistically, most games aren't all that CPU intensive to the point of bloating frame-time.

Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8

Posted: Wed Aug 20, 2014 6:21 am
by TheJonttu
Will the Box of Horrors [1.0.4] coming?

Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8

Posted: Wed Aug 20, 2014 8:20 pm
by fanboy01
Will the next Box of Horrors update also include the bugfixes from risingstar64?

http://scpcbgame.com/forum/viewtopic.php?f=6&t=4053