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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

Posted: Tue Jul 29, 2014 5:02 pm
by BlackSun
Sorry, I don't want to register an Account there.
But there was some other Service you could use to upload Stuff without an Account, I just forgot the Name of it. Any Idea...?

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

Posted: Tue Jul 29, 2014 5:34 pm
by juanjp600
BlackSun wrote:Sorry, I don't want to register an Account there.
But there was some other Service you could use to upload Stuff without an Account, I just forgot the Name of it. Any Idea...?
http://www.filedropper.com/

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

Posted: Wed Jul 30, 2014 4:19 pm
by BlackSun
Ah yeah, thankx.
Here ya go, get it while it's still hot!
http://www.filedropper.com/saves

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

Posted: Wed Jul 30, 2014 5:07 pm
by juanjp600
In Main.bb:

Code: Select all

For i = 0 To 6
	If MTFroomState[i]=1 Then MTFroomState[i] = 0
	
	If MTFroomState[i]=3 Then
		DebugLog "ei reittiƤ ("+MTFrooms[i]\RoomTemplate\Name+"), ohitetaan"
		If Rand(8)=1 Then MTFroomState[i] = 0
	EndIf		
Next
The DebugLog crashes the game.

I can't seem to replicate the glitchy colors on the screen, though.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

Posted: Wed Jul 30, 2014 7:32 pm
by InnocentSam
juanjpro wrote:I can't seem to replicate the glitchy colors on the screen, though.
It's probably a graphics driver issue. Something like the driver conflicting with Blitz3D's archaic way of doing things.

At least we can fix the MAV. Here's an EXE for anyone experiencing the problem for now: https://www.mediafire.com/?0xm69unq6y2db4s

We'll implement a full fix in the same version that has 3D Menu.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

Posted: Wed Jul 30, 2014 7:54 pm
by juanjp600
InnocentSam wrote:We'll implement a full fix in the same version that has 3D Menu.
I'll add some LCZ rooms and the intro room soon.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

Posted: Wed Jul 30, 2014 8:35 pm
by InnocentSam
juanjpro wrote:
InnocentSam wrote:We'll implement a full fix in the same version that has 3D Menu.
I'll add some LCZ rooms and the intro room soon.
It might be worth doing a few of the mod's rooms as well. 409's room, the red ice room and the painting room should be good candidates.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

Posted: Wed Jul 30, 2014 9:44 pm
by juanjp600
Okay, the Randomized Maintenance Tunnels are not a mod anymore. I'll start working on an update as soon as I get a good look at the new features.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

Posted: Wed Jul 30, 2014 10:04 pm
by InnocentSam
Shame no SCPs from BoH got into 1.0, but oh well :) would've made porting a lot easier.

The new rooms may cause some issues with the amount of rooms that we add in. Either way, you seem prepared to handle the code porting so I'll let you handle that. You may also want to fix equipping a gas mask/hazmat and NVG as well:

Code: Select all

Case "nvgoggles", "supernv"
					;PlaySound PickSFX(SelectedItem\itemtemplate\sound)
					If WearingNightVision > 0 Then
						Msg = "You took off the goggles."
						;WearingNightVision = False	
						CameraFogFar = StoredCameraFogFar
					ElseIf WearingGasMask Or WearingHazmat Then
						Msg = "You must unequip your current item first."
And:

Code: Select all

If WearingHazmat Then
						Msg = "You take off the hazmat suit."
					ElseIf WearingNightVision > 0 Then
						Msg = "You must unequip the night vision goggles first."
And:

Code: Select all

If WearingGasMask Then
						Msg = "You took off the gas mask."
					ElseIf WearingNightVision > 0 Then
						"You must unequip the night vision goggles first."
					Else
						Msg = "You put on the gas mask."
					EndIf

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

Posted: Wed Jul 30, 2014 10:31 pm
by That Same Anon
InnocentSam wrote:
juanjpro wrote:
InnocentSam wrote:We'll implement a full fix in the same version that has 3D Menu.
I'll add some LCZ rooms and the intro room soon.
It might be worth doing a few of the mod's rooms as well. 409's room, the red ice room and the painting room should be good candidates.
make sure the painting is the paint stroke texture. but yeah, it'd be cool to see the painting, maybe some researchers at their desks.