Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.4 (SCP-0
Posted: Mon Jul 07, 2014 3:00 am
Woah! What additions and stuff are planned?juanjpro wrote:Fixing a few bugs, expect 0.7.5 soon
https://undertowgames.com/forum/
Woah! What additions and stuff are planned?juanjpro wrote:Fixing a few bugs, expect 0.7.5 soon
autotroph wrote:Woah! What additions and stuff are planned?
juanjpro wrote:Fixing a few bugs
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- Fixed dark entities during intro
- Fixed SCP-020 crashing
- Fixed SCP-009 distortion bugs
- Fixed elevator in Maintenance Tunnels
- Fixed SCP-409's room intersecting with Maintenance Tunnels
- Fixed other crashes
- Made the archive rooms less likely to spawn useful items
- The Night Vision Goggles need batteries now
Did the mod ever work for you before? I can't replicate this bug by myself.Cpbald wrote:Can you find a way to fix the MAV on load? I've tried it on four different computers, and even running as admin/extracting game/compatibility mode/disabled launcher doesn't help in any way. Might just be the crappy computers I have.
Nice. Hoping to see this update soon. Although I'm a bit annoyed that the NVG now needs batteries, it does make more sense to have them. So can it be like refined in 914 to work without them then (or with the 18v batteries)? And I noticed that the bug from the vanilla version (079 being in the HCZ instead of the EZ) was still in this mod. Has that been fixed too?juanjpro wrote:Updated to v0.7.5: http://boxofhorrors.1eko.com/0.7.5.zip
Changes:I mostly fixed bugs, although I decided that the NVG was a good way to encourage players to keep batteries. Also, the archive rooms have a very small chance of spawning Origami, Mastercards and Playing Cards.Code: Select all
- Fixed dark entities during intro - Fixed SCP-020 crashing - Fixed SCP-009 distortion bugs - Fixed elevator in Maintenance Tunnels - Fixed SCP-409's room intersecting with Maintenance Tunnels - Fixed other crashes - Made the archive rooms less likely to spawn useful items - The Night Vision Goggles need batteries now
The WYSIWYG map creator also supports SCP-020 and the new tesla gates now.
Did the mod ever work for you before? I can't replicate this bug by myself.Cpbald wrote:Can you find a way to fix the MAV on load? I've tried it on four different computers, and even running as admin/extracting game/compatibility mode/disabled launcher doesn't help in any way. Might just be the crappy computers I have.
In a future update, I might move all of the mod's files to their own folder, so we can stop messing up your game directory each time you want to play the vanilla game/another mod.
even more reason to upgrade them, as I assume it'll remove the need for batteries?juanjpro wrote:Updated to v0.7.5: http://boxofhorrors.1eko.com/0.7.5.zip
Changes:Code: Select all
- The Night Vision Goggles need batteries now
Yeah, refined NVG doesn't use batteries.That Same Anon wrote:even more reason to upgrade them, as I assume it'll remove the need for batteries?