Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.6 (SCP-1
Posted: Wed Apr 16, 2014 11:58 pm
Awesome.juanjpro wrote:Spoiler
https://undertowgames.com/forum/
Awesome.juanjpro wrote:Spoiler
That's right! Smart Lens! I like that the night vision goggles display information on the interface. Definitely a very good idea.Kenneth crooker wrote:Awesome.juanjpro wrote:Spoiler
That would be priceless >:DDD.Omniary wrote:Also, perhaps the player should get a little surprise when visiting SCP-895..
How so? What will you do different?juanjpro wrote:SCP-1074 has the worst implementation ever. I should remake it already.
Omniary wrote:Also, perhaps the player should get a little surprise when visiting SCP-895..
I agree on this idea. The simplicity of it is what I admire the most about this, and it's a great way to mess with the player's mind, should they be chased into that room by something. Added to the room should be a thick amount of fog, or decreased visibility. This would simulate the player's limited memory of the room they were supposed to have visited and make it impossible to see the entrance and exit in at the same time. It would be strange and ineffective if the player could see the exit right in front of him when he entered the room, so the "portal wall" needs to be completely hidden until you are right in front of it.Mirocaine wrote: - idea -
It spawns uniquely on each save at 3 different places; one of them requires you to go to the PD in the first place, one of them could potentially kill you without SCP-500, and the other one is it's actual containment room.TheHoongs wrote:I suggest you remove SCP-005
Is a little bit (too) overpowered.
Reason why it should be removed-
1.I am surprised if you can open a door by putting a key into a password protected door
2.There is no point going into the pocket dimension
3.No point finding SCP-914