Page 62 of 129

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.6 (SCP-1

Posted: Wed Apr 16, 2014 11:58 pm
by Kenneth crooker
juanjpro wrote:
Spoiler
Image
Awesome.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.6 (SCP-1

Posted: Thu Apr 17, 2014 12:09 am
by Brunou8
Kenneth crooker wrote:
juanjpro wrote:
Spoiler
Image
Awesome.
That's right! Smart Lens! I like that the night vision goggles display information on the interface. Definitely a very good idea.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.6 (SCP-1

Posted: Thu Apr 17, 2014 12:28 am
by Omniary
Loving those goggles so far! I would so go for limiting the frame rate of the goggles, though it should somehow be made obvious that it's just not a performance issue.

Also, perhaps the player should get a little surprise when visiting SCP-895..

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.6 (SCP-1

Posted: Thu Apr 17, 2014 1:05 am
by Brunou8
Omniary wrote:Also, perhaps the player should get a little surprise when visiting SCP-895..
That would be priceless >:DDD.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.6 (SCP-1

Posted: Thu Apr 17, 2014 8:04 am
by Zarpox
juanjpro wrote:SCP-1074 has the worst implementation ever. I should remake it already.
How so? What will you do different?
Omniary wrote:Also, perhaps the player should get a little surprise when visiting SCP-895..
Spoiler
Image

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.6 (SCP-1

Posted: Thu Apr 17, 2014 4:29 pm
by Mirocaine
You know what Sam?
You guys should do SCP-055.

It's really simple actually, no model, sound, anything needed.

Because the subject simply cannot recall the object, I think the only thing they would remember is entering the containment chamber and leaving it.

So it would be like a visual portal mirror:
The player looks into the containment chamber and actually all he see's is the door he just came in through, if he walks up and through that door he simply winds up back outside the containment chamber.

Heres a crappy gimp paint dev view of the theory:
Spoiler
Image
Orange dot is the player, looking into the visual portal.

Player looks through the door, gazes into a mirror/portal that essentially reflects the room behind him excluding himself, as if all he remembers is entering the room and leaving it. Walking up to the visual portal puts him 180 degrees back around to where he just came from. A sort of paradox.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.6 (SCP-1

Posted: Fri Apr 18, 2014 8:08 am
by Prune
Mirocaine wrote: - idea -
I agree on this idea. The simplicity of it is what I admire the most about this, and it's a great way to mess with the player's mind, should they be chased into that room by something. Added to the room should be a thick amount of fog, or decreased visibility. This would simulate the player's limited memory of the room they were supposed to have visited and make it impossible to see the entrance and exit in at the same time. It would be strange and ineffective if the player could see the exit right in front of him when he entered the room, so the "portal wall" needs to be completely hidden until you are right in front of it.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.6 (SCP-1

Posted: Fri Apr 18, 2014 9:43 am
by Akatos
I agree with that idea, it could also give you some jumscares when e.g. you the player is chased by 106, enters the room, gets turned around without realizing it, and suddenly 106 is in front of them!

Also, there is another way to make such an illusion than putting a mirror at the wall (though it may not be better/easier)

You could do the same thing that happens in the 2 door hallway. You know, that trick event where the screen shakes slightly and the play gets turned around. Just do it without the shaking. And instead of that mirror, there's just a room which can't either be entered nor be seen due to close fog and the trick event.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.6 (SCP-1

Posted: Fri Apr 18, 2014 2:07 pm
by TheHoongs
I suggest you remove SCP-005

Is a little bit (too) overpowered.

Reason why it should be removed-

1.I am surprised if you can open a door by putting a key into a password protected door

2.There is no point going into the pocket dimension

3.No point finding SCP-914

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.6 (SCP-1

Posted: Fri Apr 18, 2014 4:03 pm
by InnocentSam
TheHoongs wrote:I suggest you remove SCP-005

Is a little bit (too) overpowered.

Reason why it should be removed-

1.I am surprised if you can open a door by putting a key into a password protected door

2.There is no point going into the pocket dimension

3.No point finding SCP-914
It spawns uniquely on each save at 3 different places; one of them requires you to go to the PD in the first place, one of them could potentially kill you without SCP-500, and the other one is it's actual containment room.

And as for SCP-055, it is an interesting idea. I might implement it, I'd have to discuss ways to implement it with Prune.