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Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (22/01/14

Posted: Thu Jan 23, 2014 7:52 am
by Skin_
rockman24 wrote:Where do I put the little box of horrors in the scp file?
Right, for you and the other guys...
Open up the .zip in one window, and the folder containing SCP Containment Breach in another (it has the game launcher, folders saying GFX, SFX, loadingscreens etc.). Now, simply drag and drop ALL the files FROM the Box of Horrors .zip INTO the SCP Containment Breach folder. When things pop up asking you if you want to merge folders, select yes. When they ask you if you want to move and replace, move and rename etc. , select 'move and replace'. Then, run the application called "SCP with Box of Horrors." NOT the normal SCPCB application. If you do all that correctly, it should work just fine.
If you get messages saying "memory access violation" when trying to play, try running it as admin, and in safe mode (look up how to do that). If that doesn't help and you are sure you installed it properly, then sorry, but I'm not the guy to help.
If it DID work, then have fun... and good luck :twisted:

Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (22/01/14

Posted: Thu Jan 23, 2014 8:10 am
by InnocentSam
LeesharaLIKE31 wrote:I can't play the Mod?!

For some reason, after I download this Mod, I can't get it to work. It ALWAYS gives me a Memory access violation error in the end.
Can someone assist me with this slight problem? (Yes, I saw Markiplier play the Mod.) How do you get this to work?
Try what it says at the bottom of the OP in addition to what D-9999 said.

Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (22/01/14

Posted: Thu Jan 23, 2014 3:23 pm
by AveryLP
So uhm...is the next update going to be small or large(I'm not rushing :D).

Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (22/01/14

Posted: Thu Jan 23, 2014 4:44 pm
by InnocentSam
AveryLP wrote:So uhm...is the next update going to be small or large(I'm not rushing :D).
Not sure what juanjpro is planning but I got a smallish SCP in mind.

Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (22/01/14

Posted: Thu Jan 23, 2014 5:43 pm
by SCP-500
@InnocentSam.

Wasn't there an SCP mod you made some time ago, i think it was SCP-120?, will that ever be added to the box of horrors?, i might be mistaken, correct me if i am.

Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (22/01/14

Posted: Thu Jan 23, 2014 5:48 pm
by juanjp600
InnocentSam wrote:Not sure what juanjpro is planning but I got a smallish SCP in mind.
I want to add some new NPCs, but I don't have a good idea on what they would do... I just need an idea.

Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (22/01/14

Posted: Thu Jan 23, 2014 6:19 pm
by Skin_
juanjpro wrote:
InnocentSam wrote:Not sure what juanjpro is planning but I got a smallish SCP in mind.
I want to add some new NPCs, but I don't have a good idea on what they would do... I just need an idea.
You could add this bad boy, seeing as the modelling work is all done, and looks pretty darn good.
http://scpcbgame.com/forum/viewtopic.php?f=5&t=3247
I'm sure you could somehow get permission.

Another potential SCP, though not an NPC, is this other one he made.
http://scpcbgame.com/forum/viewtopic.php?f=5&t=3249

Both are pretty cool.

Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (22/01/14

Posted: Thu Jan 23, 2014 6:34 pm
by InnocentSam
Skin_ wrote:Another potential SCP, though not an NPC, is this other one he made.
http://scpcbgame.com/forum/viewtopic.php?f=5&t=3249
Contacting the guy...

Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (22/01/14

Posted: Thu Jan 23, 2014 6:36 pm
by Skin_
InnocentSam wrote:
Skin_ wrote:Another potential SCP, though not an NPC, is this other one he made.
http://scpcbgame.com/forum/viewtopic.php?f=5&t=3249
Contacting the guy...
Glad to hear it :)

Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (22/01/14

Posted: Fri Jan 24, 2014 7:53 pm
by AveryLP
I have got another SCP suggestion.

SCP-1016(a.k.a 'Bloody Key')

For more info:http://www.scp-wiki.net/scp-1016
How it could act in game:
-It could be stored inside an number pad-secured box in it's containment chamber.
-There could be an certain scripted event where you could hear an scientist pleading for help in an new room(Maybe an special hallway) and if you would open the door to the room with it, an horror sound could play and the scientist could be found dead inside.
-If the player would drop the key, an blood stain could appear beside the key.

Pros:
-Would be an interesting addition
-Could maybe give the player an little scare when seeing that blood stain beside the key.

Contras:
-Would be ridiculous hard to implement(Especially that scripted event)