Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

#893
QAZ wrote:I think SCP-178 is getting added in the next patch,because when I played v.1.0 (Vanilla),I opened console commands and typed help for the spawn command,I saw npc178 as an example,but when I typed it in to spawn it,it didnt work,but it is definitely a possibility that it is being added.
SCP-178 these 3D Glasses are already in the game (BOH) and are in a dark endroom with a door jumpscare and a VERY large poster
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

#896
Kitteh6660 wrote:Would SCP-005 let you skip SCP-860-1? Since both SCP-005 and SCP-860 are keys. Except that SCP-860 opens door to SCP-860-1.

And seeing in the official change log of SCP:CB 1.0 that some of the doors are equipped with DNA scanner, would SCP-005 forcibly unlock these doors?
In my mind, it wouldn't let you skip 860-1 because of its more euclid properties, so no probably not.

But I would make it so 005 can open DNA scanners. I need juanjpro to confirm with me all the additions/changes to the next version before publishing it.
SCP - Box of Horrors v0.8.0b
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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

#900
QAZ wrote:I think SCP-178 is getting added in the next patch,because when I played v.1.0 (Vanilla),I opened console commands and typed help for the spawn command,I saw npc178 as an example,but when I typed it in to spawn it,it didnt work,but it is definitely a possibility that it is being added.
I think it's just something Regalis overlooked when he copied the console from the BoH.
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