Hm, it'd be a bit annoying if that happened every single time. Perhaps a dice-roll to determine if it spawns in it's room or Dr Maynard's?Prune wrote:It would make more sense to put SCP-005 in Dr.Maynard's office, since he is the traitor responsible for the entire containment breach. It would look cool if there was evidence that he stole valuable equipment to help get his plan done efficiently. Plus, a code is required to enter his office, which is only accessible by entering the pocket dimension. If anyone's requesting a more challenging way to SCP-005, then that would be a good idea to consider.InnocentSam wrote:I put it in zone 1 which is the offices, isn't it? I wouldn't know, I've only ever actually played SCPCB once.Skin_ wrote: Concerning 005 -
Simply put, it is ridiculously overpowered. I actually avoid it when playing, because it takes away the challenge and fun of gradually getting better keycards (until you find 914 of course, but that's ok ). I'm not suggesting that you remove it, since it is a nice SCP. I just think it should either be very hard to get, OR have it placed near to the end of the game, since it wouldn't be too out of place around the offices. Preferably the latter though.
To make it more obvious that Dr. Maynard stole the key, put a note in place of where the key would be displayed reading something like: "I've just came along to 'borrow' the Skeleton Key, to take care of some important business. I'll return in soon. ~Maynard"
Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (with SCP
#102I would prefer SCP-005 to be in it's containment chamber, which could be secured by an keycard-door.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (with SCP
#103>Player goes trough it anyways because fuck you logicSkin_ wrote:It's ice innit?Agent Ulgrin wrote:I think somehow we would need a little splash walk sound when in the liquid of 009?
Make the player slide then!
If possible that is.
"You could possibly add something I just shit out."
~ Agent Ulgrin 2014
Getting hit by vehicles ever since -69
~ Agent Ulgrin 2014
Getting hit by vehicles ever since -69
Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (with SCP
#105[youtube]watch?v=zXotOsD6jHA[/youtube]
I made a new video of SCP-009 since you updated it. This one also shows the new SCP-294 drink that you can dispense You can change the video in the OP if you like.
I made a new video of SCP-009 since you updated it. This one also shows the new SCP-294 drink that you can dispense You can change the video in the OP if you like.
Youtube Channel (Mostly SCP Related): http://adf.ly/bIorf
Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (with SCP
#106Is that supposed to happen?Niborius wrote:[youtube]watch?v=zXotOsD6jHA[/youtube]
I made a new video of SCP-009 since you updated it. This one also shows the new SCP-294 drink that you can dispense You can change the video in the OP if you like.
Because i just died right away while standing in 009. Yes i had it updated etc. Did i do something wrong in the files?
"You could possibly add something I just shit out."
~ Agent Ulgrin 2014
Getting hit by vehicles ever since -69
~ Agent Ulgrin 2014
Getting hit by vehicles ever since -69
Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (with SCP
#107Thanks again! It's still great, but you don't need to stay in 009's room once you "feel a burning pain in your left/right leg". You can walk around the facility and the effects will still progress. The death message will also change if you leave the room. But this new video shows enough Also, you might want to fix that link in the description. I don't feel like updating Red Ice separately...Niborius wrote:I made a new video of SCP-009 since you updated it. This one also shows the new SCP-294 drink that you can dispense You can change the video in the OP if you like.
Did you try re-downloading and replacing the files? If you already did, try again. This update is pretty recent.Agent Ulgrin wrote:Is that supposed to happen?
Because i just died right away while standing in 009. Yes i had it updated etc. Did i do something wrong in the files?
Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (with SCP
#108juanjpro wrote:Did you try re-downloading and replacing the files? If you already did, try again. This update is pretty recent.
Ah right, thanks for the help!
"You could possibly add something I just shit out."
~ Agent Ulgrin 2014
Getting hit by vehicles ever since -69
~ Agent Ulgrin 2014
Getting hit by vehicles ever since -69
Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (with SCP
#109@juanjpro, oops, sorry about the link. I'm changing it right now!
Youtube Channel (Mostly SCP Related): http://adf.ly/bIorf
Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (with SCP
#110My old 005 screen sucked so I made a better one.
[SCP-005]
image path = 005.jpg
align x = right
align y = top
text1 = SCP-005 resembles an ornate key, displaying the characteristics of a
typical mass produced key used in the 1920s.
text2 = SCP-005 seems to have the unique ability to open any and all forms of
lock, be they mechanical or digital, with relative ease. The origin of this ability
has yet to be determined.
text3 = While SCP-005 has been shown to be effective in removing almost any
form of locking device, further experiments have shown that efforts to disguise
the purpose or identity of a lock have proven at least somewhat successful in
defeating SCP-005's ability.
[SCP-005]
image path = 005.jpg
align x = right
align y = top
text1 = SCP-005 resembles an ornate key, displaying the characteristics of a
typical mass produced key used in the 1920s.
text2 = SCP-005 seems to have the unique ability to open any and all forms of
lock, be they mechanical or digital, with relative ease. The origin of this ability
has yet to be determined.
text3 = While SCP-005 has been shown to be effective in removing almost any
form of locking device, further experiments have shown that efforts to disguise
the purpose or identity of a lock have proven at least somewhat successful in
defeating SCP-005's ability.