Sorry, I don't want to register an Account there.
But there was some other Service you could use to upload Stuff without an Account, I just forgot the Name of it. Any Idea...?
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6
#882http://www.filedropper.com/BlackSun wrote:Sorry, I don't want to register an Account there.
But there was some other Service you could use to upload Stuff without an Account, I just forgot the Name of it. Any Idea...?
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6
#884In Main.bb:
The DebugLog crashes the game.
I can't seem to replicate the glitchy colors on the screen, though.
Code: Select all
For i = 0 To 6
If MTFroomState[i]=1 Then MTFroomState[i] = 0
If MTFroomState[i]=3 Then
DebugLog "ei reittiä ("+MTFrooms[i]\RoomTemplate\Name+"), ohitetaan"
If Rand(8)=1 Then MTFroomState[i] = 0
EndIf
Next
I can't seem to replicate the glitchy colors on the screen, though.
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6
#885It's probably a graphics driver issue. Something like the driver conflicting with Blitz3D's archaic way of doing things.juanjpro wrote:I can't seem to replicate the glitchy colors on the screen, though.
At least we can fix the MAV. Here's an EXE for anyone experiencing the problem for now: https://www.mediafire.com/?0xm69unq6y2db4s
We'll implement a full fix in the same version that has 3D Menu.
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6
#886I'll add some LCZ rooms and the intro room soon.InnocentSam wrote:We'll implement a full fix in the same version that has 3D Menu.
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6
#887It might be worth doing a few of the mod's rooms as well. 409's room, the red ice room and the painting room should be good candidates.juanjpro wrote:I'll add some LCZ rooms and the intro room soon.InnocentSam wrote:We'll implement a full fix in the same version that has 3D Menu.
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6
#888Okay, the Randomized Maintenance Tunnels are not a mod anymore. I'll start working on an update as soon as I get a good look at the new features.
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6
#889Shame no SCPs from BoH got into 1.0, but oh well would've made porting a lot easier.
The new rooms may cause some issues with the amount of rooms that we add in. Either way, you seem prepared to handle the code porting so I'll let you handle that. You may also want to fix equipping a gas mask/hazmat and NVG as well:
And:
And:
The new rooms may cause some issues with the amount of rooms that we add in. Either way, you seem prepared to handle the code porting so I'll let you handle that. You may also want to fix equipping a gas mask/hazmat and NVG as well:
Code: Select all
Case "nvgoggles", "supernv"
;PlaySound PickSFX(SelectedItem\itemtemplate\sound)
If WearingNightVision > 0 Then
Msg = "You took off the goggles."
;WearingNightVision = False
CameraFogFar = StoredCameraFogFar
ElseIf WearingGasMask Or WearingHazmat Then
Msg = "You must unequip your current item first."
Code: Select all
If WearingHazmat Then
Msg = "You take off the hazmat suit."
ElseIf WearingNightVision > 0 Then
Msg = "You must unequip the night vision goggles first."
Code: Select all
If WearingGasMask Then
Msg = "You took off the gas mask."
ElseIf WearingNightVision > 0 Then
"You must unequip the night vision goggles first."
Else
Msg = "You put on the gas mask."
EndIf
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6
#890make sure the painting is the paint stroke texture. but yeah, it'd be cool to see the painting, maybe some researchers at their desks.InnocentSam wrote:It might be worth doing a few of the mod's rooms as well. 409's room, the red ice room and the painting room should be good candidates.juanjpro wrote:I'll add some LCZ rooms and the intro room soon.InnocentSam wrote:We'll implement a full fix in the same version that has 3D Menu.
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card