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Re: SCP - Future Horror Mod v0.9.3.5

Posted: Mon Mar 24, 2014 4:47 pm
by Precipitator
This is very good that you found the reason...
I tried to see if it is the music but that did not have to do anything with it...
(Right now 16:36 Greenwich Meridian it's downloading and I'll try it, 16:37 ectracting 16:28 Done and marking Bump In The Night, 16:39 moving folders and testing launcher, requesting simulator level at 16:40)
BUG FIXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD :106: :106: :106: :106: :106: :106: :106: YAY Thanks for personnel helping

And after testing...
Why is SCP-173's Model White and SCP-106 and so Large???
Discovered... That is a new bug
At Least 173's Texture
Forget 049 that is just pure randomness of the SCP Team
I fixed the SCP-106 in personalization
And SCP-096's Speed is way too fast

Re: SCP - Future Horror Mod v0.9.3.5 (Big Bug Fix Update!)

Posted: Mon Mar 24, 2014 8:42 pm
by Akatos
I've encountered some bugs while playing, some of them are already written in the last post, but I'll add them anyway.

- 173 has no texture. It's just shadeless grey although the texture is in the files and it's not corrupted in any way.
- I sometimes get a MAV when saving.
- GIANT SCP-106?!? WHAT?!?

Re: SCP - Future Horror Mod v0.9.3.5 (Big Bug Fix Update!)

Posted: Mon Mar 24, 2014 11:57 pm
by Kenneth crooker
Akatos wrote:I've encountered some bugs while playing, some of them are already written in the last post, but I'll add them anyway.

- 173 has no texture. It's just shadeless grey although the texture is in the files and it's not corrupted in any way.
- I sometimes get a MAV when saving.
- GIANT SCP-106?!? WHAT?!?
That will be fixed in the next update for SCP - CB.

Re: SCP - Future Horror Mod v0.9.3.6 (Alive Again Update!)

Posted: Wed Mar 26, 2014 3:27 pm
by Precipitator
I have a recommendation... You don't have to use it though
I think this mod is very good...
When I started playing it it was just a different texture and some sounds altered. Now... Different individual textures... Even MORE sounds altered done finely and with teamwork... JUST BRILLIANT!
This mod is gettinng individual not only a texture mod or something. This is becoming even better and because it is getting more individual some things could be added in like more models or changing some of the models or making more rooms.
I think the team that works on this can do great...
~Precipitator

Re: SCP - Future Horror Mod v0.9.3.6 (Alive Again Update!)

Posted: Wed Mar 26, 2014 3:34 pm
by Kenneth crooker
Precipitator wrote:I have a recommendation... You don't have to use it though
I think this mod is very good...
When I started playing it it was just a different texture and some sounds altered. Now... Different individual textures... Even MORE sounds altered done finely and with teamwork... JUST BRILLIANT!
This mod is gettinng individual not only a texture mod or something. This is becoming even better and because it is getting more individual some things could be added in like more models or changing some of the models or making more rooms.
I think the team that works on this can do great...
~Precipitator
Thanks. I owe it to Cridone, xxFalconArasxx, InnocentSam, and Juanpro for their help.

Re: SCP - Future Horror Mod v0.9.3.8 (Minor Update!)

Posted: Tue Apr 15, 2014 9:15 pm
by Precipitator
I did a lets play but it takes way too long for mediafire or mega to upload so I just forget it...
When I entered the maintenance tunnel it failed to load ''groaning Ambience'' I think it was...
Though this was a few days ago :106:

Re: SCP - Future Horror Mod v0.9.3.8 (Minor Update!)

Posted: Tue Apr 15, 2014 9:20 pm
by Kenneth crooker
Precipitator wrote:I did a lets play but it takes way too long for mediafire or mega to upload so I just forget it...
When I entered the maintenance tunnel it failed to load ''groaning Ambience'' I think it was...
Though this was a few days ago :106:
I can understand that. The modded version of the groaning ambience is a bit quiet.

Re: SCP - Future Horror Mod v0.9.3.8 (Minor Update!)

Posted: Sun Apr 20, 2014 2:07 pm
by Precipitator
Kenneth crooker wrote:
Image
Download Link: http://www.mediafire.com/download/sic8e ... .9.3.8.zip

WHAT IS IT?
SCP - Future Horror is a mod about the future of the SCP Foundation after it recovered from the containment breach in the original game. The mod itself takes place in 2214, far in the future. The SCP's themselves have changed over the years, as well as the introduction to Ao-ju No Tenshi (Dubbed SCP-3000 by the Foundation), a strange, myserious being from an alternate dimension, opposite of SCP-682. The musical soundtrack of the mod includes the amazing music of Kow Otani, Komiko Noma, Aubrey Hodges, and Martin O' Donnel (who have been given credit, of course!).

Current version: 0.9.3.8

v0.9.3.8 Updates

- SCP-106 now has his original theme sped up.

- New Class-D texture (credit to RaptorCyclone)

- The intro Guards now have new voices
Why do they speak it so weird??? You can only understand parts of the sentence???

Re: SCP - Future Horror Mod v0.9.3.8 (Minor Update!)

Posted: Sun Apr 20, 2014 2:12 pm
by Kenneth crooker
Precipitator wrote:
Kenneth crooker wrote:
Image
Download Link: http://www.mediafire.com/download/sic8e ... .9.3.8.zip

WHAT IS IT?
SCP - Future Horror is a mod about the future of the SCP Foundation after it recovered from the containment breach in the original game. The mod itself takes place in 2214, far in the future. The SCP's themselves have changed over the years, as well as the introduction to Ao-ju No Tenshi (Dubbed SCP-3000 by the Foundation), a strange, myserious being from an alternate dimension, opposite of SCP-682. The musical soundtrack of the mod includes the amazing music of Kow Otani, Komiko Noma, Aubrey Hodges, and Martin O' Donnel (who have been given credit, of course!).

Current version: 0.9.3.8

v0.9.3.8 Updates

- SCP-106 now has his original theme sped up.

- New Class-D texture (credit to RaptorCyclone)

- The intro Guards now have new voices
Why do they speak it so weird??? You can only understand parts of the sentence???
They're supposed to be cybernetic.

Re: SCP - Future Horror Mod v0.9.3.8 (Minor Update!)

Posted: Fri Apr 25, 2014 8:05 pm
by Akatos
Kenneth, the BoH v0.7 will come out soon, will you implement the updated version into this mod?