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Re: SCP - Containment is Magic Mod

Posted: Tue Nov 18, 2014 4:05 pm
by HP Chrysalis
ive had an idea for the 066 model if youve not decide yet one could be chases sandwich or even better fluffle puff

Re: SCP - Containment is Magic Mod

Posted: Tue Nov 18, 2014 5:05 pm
by WillWow_mc
Fluffle puff doesn't sound too bad. Let's see what SCP:CIM thinks.

bugs from the new update

Posted: Tue Nov 18, 2014 9:47 pm
by HP Chrysalis
so far there are three files that were missing or could not work ( AI.ogg ) ( Door02.jpg ) and ( janitor.jpg ) re-pleasing them with the files from the past version of the game fixed this but there could be lost more like this

the over thing is that there are a hell of a lot of MAV in random locutions this dose not stop the save for working or being able to continent but there is one in the heavy containment zone that im unable to pass i dont no what is coursing it do this sadly as i cant get any were near the area

Re: SCP - Containment is Magic Mod

Posted: Tue Nov 18, 2014 10:30 pm
by WillWow_mc
Are you using v1.0.6? Or v1.0.5? If it is with BOH you probably will get more MAVs.

Other than that, it would just be SCP:CB screwing up, as there aren't any code modifications ATM.

Re: SCP - Containment is Magic Mod

Posted: Tue Nov 18, 2014 10:35 pm
by HP Chrysalis
so best thing to do would be just to wait till SCP fix all the problems then

Re: SCP - Containment is Magic Mod

Posted: Wed Nov 19, 2014 1:23 am
by WillWow_mc
I use SCP:CB v1.0.6, and it works perfectly for me (of course except for sometimes it has bugs).

patch

Posted: Wed Nov 19, 2014 8:55 am
by SCP-CIM
patch up.

minor sound changes and 035 fixed

RE:Missing stuff:

I check everything is in the package before upload.

It's SCP:CB being an awkward :REDACTED:

RE:066

Flufflepuff is an excellent idea

Re: SCP - Containment is Magic Mod

Posted: Wed Nov 19, 2014 10:30 am
by WillWow_mc
TBH, Nightmare Night is very long to be 066's music. Maybe if you got the chorus and made it a lot louder then it would be like 066's original? (In the way of how it feels; you probably know what I mean)

Because it would take like 3 mins to finish, and that's a long time of waiting for Eric to shuddup.

Re: SCP - Containment is Magic Mod

Posted: Wed Nov 19, 2014 11:01 am
by SCP-CIM
OK. I'll take a lot at that soon.

did you like the patch?

Re: SCP - Containment is Magic Mod

Posted: Thu Nov 20, 2014 8:51 am
by WillWow_mc
You mean me? I haven't installed the patch, but it would be the same as what I've got now, isn't it?