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Re:Dr Sparkle

Posted: Sun Oct 05, 2014 9:46 pm
by SCP-CIM
The list has got up to over 80 entries!

http://scp-containment-is-magic.wikia.c ... Foundation
Note to all mare personnel new to the site:
It you see a dog walking into the mare shower or locker room, steal his glasses.

He knows he shouldn't be in there and should know better.

Re: SCP - Containment is Magic Mod

Posted: Thu Oct 09, 2014 12:53 am
by DeathWarman
Dear god, months of working on $2,000 worth of PC upgrades, I'm finally back! I don't even know what has been happening to the community. I needed a new HDD, new OS, and a load of new stuff for my ultimate gaming PC, but I'm back. Yes, I know I have not contributed too much too the community, but I just feel anything will help.

Re: SCP - Containment is Magic Mod

Posted: Thu Oct 09, 2014 6:13 am
by WillWow_mc
DeathWarman wrote:Dear god, months of working on $2,000 worth of PC upgrades, I'm finally back! I don't even know what has been happening to the community. I needed a new HDD, new OS, and a load of new stuff for my ultimate gaming PC, but I'm back. Yes, I know I have not contributed too much too the community, but I just feel anything will help.
Heh, nice! $2,000 is a lot! How many FPS do you get in high-end PC games?

At least you have a computer that works for games... :(

SCP - Containment is Magic Game bug Page

Posted: Tue Oct 21, 2014 1:36 pm
by SCP-CIM

Re: SCP - Containment is Magic Mod

Posted: Tue Oct 21, 2014 2:46 pm
by HP Chrysalis
well after a terrifying expire of playing this game on the most updated version i found some small bug and one really bad one

first after being chased by rainbow dash four time in 20 mins i found that she has no texter and will come out of the floor as soon as she spawns in also has 106s eyes still

two this is the really bad one that i had when playing the game after putting a level 2 keycard in to twilight it come out with a playing card or the master card the some with the level 1 but the SCP wiki say that 'The level 3 keycard can be obtained by placing a level 2 keycard in SCP-914 on "Fine".' which is what i did.

if you want to see for your self the video i did on it should be up soon

Re:Bugs

Posted: Wed Oct 22, 2014 7:35 am
by SCP-CIM
re:keyCards

I've heard since v1.0.0, you can't use LTF-914 to upgrade keycards.

Re: LTF-106

I'm still trying to fix that... For now just copy everything from GFX/NPC/106 to GFX/NPC.

Re: SCP - Containment is Magic Mod

Posted: Thu Oct 23, 2014 4:52 am
by WillWow_mc
That second 'bad' bug isn't a bug.
There is a chance that your keycard become playing cards and MasterCards, even in fine. I'm going to assume you have been playing the early 0.3bb version, where the keycards on 'fine' would never become MasterCards.

As in, never try to upgrade any keycards twice.

New version

Posted: Thu Oct 23, 2014 8:22 am
by SCP-CIM
I will be releasing a new SCP-CIM package soon.

RE: PATCH Released

New music for LTF-106's :EXPUNGED: - :REDACTED: Factory (Asper Remix)

Re: SCP - Containment is Magic Mod

Posted: Fri Oct 24, 2014 1:10 pm
by HP Chrysalis
WillWow_mc wrote:That second 'bad' bug isn't a bug.
There is a chance that your keycard become playing cards and MasterCards, even in fine. I'm going to assume you have been playing the early 0.3bb version, where the keycards on 'fine' would never become MasterCards.

As in, never try to upgrade any keycards twice.
is it really part of the game because the change list doesn't say any thing about that unless its a secret one but i cant see them doing that plus ive have not run into this problem with the original game unless i was extremely unlucky getting the dam master card and playing card at lest 10 to 20 times in a row

Re: SCP - Containment is Magic Mod

Posted: Sat Nov 01, 2014 2:39 pm
by SCP-CIM
NEW VERSESION RELASE!

(REDACTED)

known bugs in this release:
One loading screen missing...