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Patch udate
Posted: Thu Aug 28, 2014 8:50 am
by SCP-CIM
WillWow_mc wrote:No-clip into the bugged rooms and it will work.
Did you take a look at my room betas in the dev drive WillWow_mc?
New PAtch up:
Get it here
Textures:
New blink and Stamina meters
Annonmus duck now a parasprite??
New document for LTF-514 aka
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Sound:
Lightgun fixed
Re: SCP - Containment is Magic Mod
Posted: Thu Aug 28, 2014 11:06 am
by WillWow_mc
I will look as soon as possible but I haven't been able to use my computer to check 'em out yet.
Re: SCP - Containment is Magic Mod
Posted: Fri Aug 29, 2014 2:45 pm
by SCP-CIM
OK.
Re: SCP - Containment is Magic Mod
Posted: Fri Aug 29, 2014 4:49 pm
by HP Chrysalis
im starting to get a lot bugs with the mod like sometime when you open a door the room will only partly generate the game will randomly freeze on some saves after quitting and going back on it and i don't no if this is my or the game but the FPS is really bad i get about 1 to 10 FPS most of the time but on the normal SCP-CB i get 20 to 40 FPS and that's with only the game and my recording defiance running the game also cant run with bump mapping enabled.
ill let you guys on if any more bug pop up if i can play the game with out a MAV or it freezing that is
Re: SCP - Containment is Magic Mod
Posted: Fri Aug 29, 2014 8:55 pm
by WillWow_mc
Hmm... It shouldn't have any more bugs than regular SCPCB...
I have no idea why the mod would make it not work properly.
Re: SCP - Containment is Magic Mod
Posted: Fri Aug 29, 2014 9:23 pm
by MarioGraceZ22
WillWow_mc wrote:I too thought that it was part humans part ponies, but then I found out it wasn't supposed to be like that, so I made new ones! ;)
I should be able to give you a link to the drive which has the file on it. Check your private messages on this website soon, and you should find it in there.
I'm only doing it via PMs because if I do it on the wiki, some people could end up getting into the dev folders.
Now, onto the newer posts that appeared overnight:
Nice job with the cards! Only issue is that where the LTF letters have been added (added to the inventory ones) there is a small bit of orange poking up on the card, as the LTF isn't at the perfect angle, which you already know. Other than that, it's pretty nice! I can add the LTF logo (with the points coming out of the sides of the regular SCP logo) to the signs and cards soon, or I could show you how I add it to them.
Here is how I make SCP logos into LTF logos:
It is probably possible to have a 'get together' time. For me it would be after I have had tea, as that is the time that SCP-CIM is usually on, and most people are getting up. I'm Australian, so... yeah.
I think that we should all join the steam group chat and use that, and possibly the steam voice chat.
Finally got a chance to post! Well, the way you made the LTF logos is quite... elaborate. If it brings results, then go ahead and keep using it! I tend not to find such creative ways of making things. xD I used GIMP 2 to make my logos, and all I really did was use the magic wand tool(like you did), use the stamp tool to get rid of the 'SCP' in the logo, and then paste and do a bit of edit on the letters so that they look like the rest of the logo. Not much work on it. Good job, though, I think that is pretty efficient. If you need any other help, just tell me and I'll be willing to help out! Keep the awesome work up.
Re: SCP - Containment is Magic Mod
Posted: Fri Aug 29, 2014 9:30 pm
by HP Chrysalis
WillWow_mc wrote:Hmm... It shouldn't have any more bugs than regular SCPCB...
I have no idea why the mod would make it not work properly.
the only thing that i could think of is that maybe all the new rooms, models, nooses etc. are playing with the games code or maybe it just cant tack the amount of new stuff the has bin added if you would like so you can see for your selves i could show you the game play i got welts recording and any thing i get after that it might help you maybe probable not but just show you can see what it is and were its happening
New Patch up!
Posted: Sat Aug 30, 2014 9:32 am
by SCP-CIM
Patch 30.08.2014
Fixes in this patch include:
- SCP-714 has now got a model and texture
SCP-1025 has an new modded page.
Models
Posted: Tue Sep 02, 2014 1:16 am
by Sparta_Creeper
EDIT: Originally, this post here was about the possibility of extracting SFM/G Mod resources and using them in the mod. Upon extracting the files myself, I realized that we already did that. I feel a little bit like Derpy right now.
However, I did make a point about how OverMare Studios, the group developing the Fallout: Equestria game, was able to make animations in SFM and then import them into their game. I don't know if that could work for something like this, however.
Re: SCP - Containment is Magic Mod
Posted: Tue Sep 02, 2014 7:30 am
by WillWow_mc
Hmm... not sure. I attempted to use SFM (not for this though, just a spare time thing) but it is slow, buggy and annoying for me. So I just use fragmotion.