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Re: UPDATE!

Posted: Tue Aug 26, 2014 11:25 am
by SCP-CIM
New Patch up!

In Patch:
  • Sounds:
    New Tesla
    Elevator Move Fixed
    Letter drink Sound Fixed
    Nuclear sound Fixed
  • Graphics:
    New Blink and Stamina meters
    New Keypad HUD
    New Folder Texture
Image

Re: UPDATE!

Posted: Tue Aug 26, 2014 10:54 pm
by HP Chrysalis
SCP-CIM wrote:New Patch up!

In Patch:
  • Sounds:
    New Tesla
    Elevator Move Fixed
    Letter drink Sound Fixed
    Nuclear sound Fixed
  • Graphics:
    New Blink and Stamina meters
    New Keypad HUD
    New Folder Texture
Image
i cant download the patch

Re: SCP - Containment is Magic Mod

Posted: Wed Aug 27, 2014 6:01 am
by WillWow_mc
New update: Nice! Only thing is that the new blink and stamina meters stand out a lot. Maybe darken them a little? I think that would fix it.

Sparta_Creeper: Hmm, I don't have access to that google drive. :/ I sent an access request, though.

Re: UPDATE!

Posted: Wed Aug 27, 2014 8:19 am
by SCP-CIM
HP Chrysalis wrote:
SCP-CIM wrote:New Patch up!

In Patch:
  • Sounds:
    New Tesla
    Elevator Move Fixed
    Letter drink Sound Fixed
    Nuclear sound Fixed
  • Graphics:
    New Blink and Stamina meters
    New Keypad HUD
    New Folder Texture
Image
i cant download the patch
The link to the :REDACTED: is in my SIG. it's in the updates/SCP-CIM v1.0.0 folder

Re: SCP - Containment is Magic Mod

Posted: Wed Aug 27, 2014 9:49 am
by HP Chrysalis
there seem to be a problem with LTF-096 or fluttershy as ever time i look at here i get this ( sound SFX\096_2.ogg not found ) i haven't touched the files so i dont no why its missing and why is see so big see bigger then the player or around about the shay size as a table that is in the cafetiere

Re: SCP - Containment is Magic Mod

Posted: Wed Aug 27, 2014 10:30 am
by SCP-CIM
Sorry, I forgot to put that file in to the main zip. it's still in the earlier versions of the zip. Just down load the previous zip and extract the missing file from it.

re:106 model

I have uploaded pictures of the model to the wiki

Re: SCP - Containment is Magic Mod

Posted: Wed Aug 27, 2014 6:48 pm
by Sparta_Creeper
Sweet! Thank you. And the patch works good, after the file was replaced there, great work SCP:CIM!

Re: SCP - Containment is Magic Mod

Posted: Wed Aug 27, 2014 9:05 pm
by HP Chrysalis
the patch seem to be working all good now as far as i can see the only problem is with all the new room you've add in you just cant enter them or you get a MAV but over then that and the low FPS the mod work well cant wait to see what more you add in

Re: SCP - Containment is Magic Mod

Posted: Wed Aug 27, 2014 10:16 pm
by WillWow_mc
No-clip into the bugged rooms and it will work.

Playtesting

Posted: Wed Aug 27, 2014 11:48 pm
by Sparta_Creeper
Considering our play testers have become slightly inactive (I don't blame them, technical difficulties do happen after all) I was considering doing a video or two myself whenever a patch like this comes out so we can hit the problems at the source and find out what's wrong immediately. I wouldn't know what to use, though. I have the trial version of Bandicam (which allows only ten minutes and has that silly little watermark. I do have to admit it IS good quality, however), but what DeathWarman was using seemed slightly more advanced than that.

Any ideas if anyone thinks its wise to venture down this road? No issue's if it's not, but I figure we need some playtesting done :)