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Re: SCP - Containment is Magic Mod

Posted: Mon Jul 14, 2014 11:55 am
by Nidera
WillWow_mc wrote:EDIT:
Spoiler
Image
Fixed now.
Glad to see Fluttershy's finally getting a model. That 096/Flutters hybrid was unprofessional and freaky. lol.
(Also, been a while since I checked this thread. A good long while. o: )

Re: SCP - Containment is Magic Mod

Posted: Tue Jul 15, 2014 10:22 am
by WillWow_mc
Nidera wrote:That 096/Flutters hybrid was unprofessional and freaky. lol.
True, I hated it. Creeeeepy.

Re: SCP - Containment is Magic Mod

Posted: Wed Jul 16, 2014 9:12 am
by SCP-CIM
agreed.

Re: SCP - Containment is Magic Mod

Posted: Wed Jul 16, 2014 9:59 am
by WillWow_mc
For everyone to know, the betas will work with a new Applejack I'm working on to replace SCP-513-01, as LTF-513-01(the entity that stalks you after you have rung the bell, SCP/LTF-513).

Re: SCP - Containment is Magic Mod

Posted: Sat Jul 19, 2014 5:01 pm
by DeathWarman
WillWow_mc wrote:For everyone to know, the betas will work with a new Applejack I'm working on to replace SCP-513-01, as LTF-513-01(the entity that stalks you after you have rung the bell, SCP/LTF-513).
I'm trying to run a test, but I keep getting a memory access violation. And ideas on help.

Re: SCP - Containment is Magic Mod

Posted: Sun Jul 20, 2014 9:42 am
by WillWow_mc
DeathWarman wrote:
WillWow_mc wrote:For everyone to know, the betas will work with a new Applejack I'm working on to replace SCP-513-01, as LTF-513-01(the entity that stalks you after you have rung the bell, SCP/LTF-513).
I'm trying to run a test, but I keep getting a memory access violation. And ideas on help.
Do you mean one of the beta versions?
If it is, then: If the game loads to the menu and you can start a new game, could you tell me what point in loading the new game in which it crashes? As in, what percent? This helps because I can tell if it is a bugged model or something else.

Also, try running as an Administrator (or right click on the game and click Run as Administrator), if you aren't already.

Re: SCP - Containment is Magic Mod

Posted: Sun Jul 20, 2014 3:54 pm
by DeathWarman
WillWow_mc wrote:
DeathWarman wrote:
WillWow_mc wrote:For everyone to know, the betas will work with a new Applejack I'm working on to replace SCP-513-01, as LTF-513-01(the entity that stalks you after you have rung the bell, SCP/LTF-513).
I'm trying to run a test, but I keep getting a memory access violation. And ideas on help.
Do you mean one of the beta versions?
If it is, then: If the game loads to the menu and you can start a new game, could you tell me what point in loading the new game in which it crashes? As in, what percent? This helps because I can tell if it is a bugged model or something else.

Also, try running as an Administrator (or right click on the game and click Run as Administrator), if you aren't already.
In the beta, yes, when I create a new game, the new map fails to load at 79%, the screen flashes, goes to 78% and about 1 to 2 seconds later, exits out and says memory access violation. Is it my PC?
Specs: Intel Core I7-3770 3.9 GHz, EVGA nVIDIA GeForce GTX 660 FTW Sig. 2 3GB GDDR5, 12GB DDR3 1600 MHz non-ECC, 2TB + 1TB 7200 rpm HDD, Windows 8.1 64 bit.

Re: SCP - Containment is Magic Mod

Posted: Tue Jul 22, 2014 5:54 am
by WillWow_mc
DeathWarman wrote:
WillWow_mc wrote:
DeathWarman wrote: I'm trying to run a test, but I keep getting a memory access violation. And ideas on help.
Do you mean one of the beta versions?
If it is, then: If the game loads to the menu and you can start a new game, could you tell me what point in loading the new game in which it crashes? As in, what percent? This helps because I can tell if it is a bugged model or something else.

Also, try running as an Administrator (or right click on the game and click Run as Administrator), if you aren't already.
In the beta, yes, when I create a new game, the new map fails to load at 79%, the screen flashes, goes to 78% and about 1 to 2 seconds later, exits out and says memory access violation. Is it my PC?
Specs: Intel Core I7-3770 3.9 GHz, EVGA nVIDIA GeForce GTX 660 FTW Sig. 2 3GB GDDR5, 12GB DDR3 1600 MHz non-ECC, 2TB + 1TB 7200 rpm HDD, Windows 8.1 64 bit.
Have you modified any of the rooms.ini or something? Are you running as admin? Have you got bump-mapping on?

Try turning bump-mapping off. Then if it still doesn't work try running as admin.
Don't worry about losing pinkies textures with bump-mapping off, because I fixed the model.

Re: Pinkie Pie

Posted: Thu Jul 24, 2014 8:21 am
by SCP-CIM
The cutie mark was a bit dodgy on the texture.
I fixed it yesterday and I will be uploading the new texture to the :REDACTED: drive soon.

RE:9.1

I have done some fixes to 9.1. I will be uploading the files to the :REDACTED: DEV 9.1 folder soon.

RE:0.3BB

I have done a play test yesterday and was really impressed with the new sounds and textures.
The only bugs are
  • 096 in the floor
    MTF walk funny
RE:106 looking at you

She's not supposed to see you at the start...
I found that out by accident.. She took me to her :REDACTED:

Re: Pinkie Pie

Posted: Thu Jul 24, 2014 6:43 pm
by DeathWarman
SCP-CIM wrote:The cutie mark was a bit dodgy on the texture.
I fixed it yesterday and I will be uploading the new texture to the :REDACTED: drive soon.

RE:9.1

I have done some fixes to 9.1. I will be uploading the files to the :REDACTED: DEV 9.1 folder soon.

RE:0.3BB

I have done a play test yesterday and was really impressed with the new sounds and textures.
The only bugs are
  • 096 in the floor
    MTF walk funny
RE:106 looking at you

She's not supposed to see you at the start...
I found that out by accident.. She took me to her :REDACTED:
Yeah, I uploaded another video here.
https://www.youtube.com/watch?v=BK59zHZ ... 6I-8If9wLQ
Watch in 1080P if your PC is strong enough.