Re: SCP - Containment is Magic Mod

#1221
SCP-CIM wrote:In the next few days,i'll be releasing a new patch for SCP-CIM.

Fixes in this patch...(So Far by folder)

Data:
Custom SCP-214 Data file

SFX/music:
Removed custom "The Dread.ogg" and reinstated the orginal one.

GFX/npc

Hopefully fixed SCP-173 and the glitchy scientist.

New SCP Model SCP-709 - http://scp-containment-is-magic.wikia.com/wiki/SCP-709
I haven't had time to work on anything lately. Sorry, but anyway, I'll try to do a review on the new version. As soon as I fix my xps. Gotta use my old AMD Alathon right now.
Have you seen chef?

Re: SCP - Containment is Magic Mod

#1225
SCP-CIM wrote:I've just started to use FRAGmotion.
Model conversion is a peice of [DATA X-SPONGED]

Patches that in [DATA XSPONGED] are as follows

Patch 05.03.2014.7z:
This patch will fix the 8.1 and 9.1 betas.

re:3.1 - Just copy "The Dread.ogg" the SFX/music of the 0.3BB Mod.

Patch 07.03.2014.7z

Fixes an minor SCP-294 problem.
Oh, if you used any of my uploads, sorry about converting music files into Vegas pro 12 files.
Have you seen chef?

Re: SCP - Containment is Magic Mod

#1227
yhyr wrote:Can you help me? When i launch clear game all launch normal.. But when i instaling patch... When i create newgame on 80% i see memory acses violation ... Why it can be?
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I don't really know what it is though I also had it at 79% in the new update of SCP Future Horror 0.9.3.2
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
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