Re: SCP - Containment is Magic Mod
#1501Will you ever update first page of this topic? It still says that version of mod is 0.3BB, which is not true. Or is 0.3BB something like last stable build and newer ones are only development?
why not? imo, the new version (1.0) is worse than an old 0.3BB.Foxtrot_CZ wrote:Will you ever update first page of this topic? It still says that version of mod is 0.3BB, which is not true. Or is 0.3BB something like last stable build and newer ones are only development?
Not throwing anyone here under the bus in particular, but there have been a few questionable additions to the mod itself in 1.0, this is true. While I did say personal touches were important, the additions of room that do basically nothing and crash the game as soon as you enter it seem a bit...odd, to be honest. Though, I digress, there really is nothing wrong with having those rooms, it just seems odd. For example, we added a new "Offices" room that features the names of a few of the people that worked on this project. Why don't we simply convert the offices room that already exists, or delete the pre-existing office room and replace it with the version that was just created?deonix36 wrote:why not? imo, the new version (1.0) is worse than an old 0.3BB.
I think the updated setout and the updated features are so much better than the 0.6.6 or whatever it was that the 0.3B/BB was in...Sparta_Creeper wrote:Not throwing anyone here under the bus in particular, but there have been a few questionable additions to the mod itself in 1.0, this is true. While I did say personal touches were important, the additions of room that do basically nothing and crash the game as soon as you enter it seem a bit...odd, to be honest. Though, I digress, there really is nothing wrong with having those rooms, it just seems odd. For example, we added a new "Offices" room that features the names of a few of the people that worked on this project. Why don't we simply convert the offices room that already exists, or delete the pre-existing office room and replace it with the version that was just created?deonix36 wrote:why not? imo, the new version (1.0) is worse than an old 0.3BB.
Plus, some of the loading screens feature LTF's/SCP's that aren't even in the game. (Specifically speaking about Tirek, though I know there are more). It's cool to have in-universe lore like that, but it utterly serves no purpose otherwise.
Sorry if I'm sounding harsh; it's certainly NOT the approach I was going for. Let's just chalk up most of the things I said for "Future Changes".
Anyway, the mod is totally unfinished, and the original SCP too. Better to don't play it yet. I understand you need more people to do the mod much better, but who wants to do all of this? No one knows.Sparta_Creeper wrote:Not throwing anyone here under the bus in particular, but there have been a few questionable additions to the mod itself in 1.0, this is true. While I did say personal touches were important, the additions of room that do basically nothing and crash the game as soon as you enter it seem a bit...odd, to be honest. Though, I digress, there really is nothing wrong with having those rooms, it just seems odd. For example, we added a new "Offices" room that features the names of a few of the people that worked on this project. Why don't we simply convert the offices room that already exists, or delete the pre-existing office room and replace it with the version that was just created?deonix36 wrote:why not? imo, the new version (1.0) is worse than an old 0.3BB.
Plus, some of the loading screens feature LTF's/SCP's that aren't even in the game. (Specifically speaking about Tirek, though I know there are more). It's cool to have in-universe lore like that, but it utterly serves no purpose otherwise.
Sorry if I'm sounding harsh; it's certainly NOT the approach I was going for. Let's just chalk up most of the things I said for "Future Changes".