Re: SCP - Containment is Magic Mod
#1152To be honest with you, height wouldn't really be a recognizable factor in this game, since there's not really anything to measure their height. At the most, you could probably compare them to human personnel in the mod, but then again, humans would have to be the bigger ones; you can't afford to make them pony personnel too big, otherwise they wouldn't be able to fit through doors and the like.Applejack96 wrote:Hey guya I think you should resize class D to be about 5ft. A scene from the latest Episode Pinkie Pride confirms that ponys average to about 4.5-5ft. They seem a little small now.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
Re: SCP - Containment is Magic Mod
#1153Uh, what part was this?Applejack96 wrote:A scene from the latest Episode Pinkie Pride confirms that ponys average to about 4.5-5ft.
I'm not here as much right now, mention me on our Discord server if you need anything.
Re: SCP - Containment is Magic Mod
#1155Me neither, all I saw was giant cake, giant cannons, giant cheese, giant...stuff.
Well I've been gone from this forum for a while, any new developments?
Well I've been gone from this forum for a while, any new developments?
I'm not here as much right now, mention me on our Discord server if you need anything.
Re: SCP - Containment is Magic Mod
#1156Well this was mentioned when I asked about what'll be The "Telekill" Alloy LTF equivalent, but...nothing on The Possessive Mask LTF variant yet...Glitch wrote:Me neither, all I saw was giant cake, giant cannons, giant cheese, giant...stuff.
Well I've been gone from this forum for a while, any new developments?
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
Re: SCP - Containment is Magic Mod
#1157Did a test beta with the 0.9.1 engine.
Same glitches we had with 8.1 plus a few more parasprites.
Where's DR. Parasprite when you need her...
This is also in progress by [RETRACTED]
LTF-914
Same glitches we had with 8.1 plus a few more parasprites.
Where's DR. Parasprite when you need her...
This is also in progress by [RETRACTED]
LTF-914
Re: SCP - Containment is Magic Mod
#1158Somepony post a screenshots! Is this like the mod that we were working on before? That one started looking real nice before we got struck by lethargy. Make sure you do all the important stuff while you're still hyped! Also, are you re-using my assets? If so that would be sweet.
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: SCP - Containment is Magic Mod
#1159no, this is worse.Destructoid wrote:Is this like the mod that we were working on before? That one started looking real nice before we got struck by lethargy.
not sure wheater im joking or being truthful since i abandoned pony related things a while ago. i havent even seen the past episode 3 of season 4 yet.
Re: SCP - Containment is Magic Mod
#1160From the 8.1 BetaDestructoid wrote:Somepony post a screenshots! Is this like the mod that we were working on before? That one started looking real nice before we got struck by lethargy. Make sure you do all the important stuff while you're still hyped! Also, are you re-using my assets? If so that would be sweet.
Spoiler
Last year I made a soundtrack CD, inspired by the mod. You can download it Here