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Re: The SCP:CB Aperture Science Mod

Posted: Thu Jun 06, 2013 2:04 pm
by CommanderMark
MrGuilkeyFace wrote:We can have an Easter Egg of some other graffiti by someone else. Maybe saying something like "The pizza is a lie!".
"871 is a lie" would be more fitting.

Re: The SCP:CB Aperture Science Mod

Posted: Fri Jun 14, 2013 9:40 am
by MrGuilkeyFace
Darn. Radical left.
We need to keep this alive until he gets back!

Re: The SCP:CB Aperture Science Mod

Posted: Fri Jun 14, 2013 8:58 pm
by The Radical Larry
All I can do is SFX stuff, maybe once I finish my next update and my week long trip is over, I will help out officially instead of giving you links ans such

Re: The SCP:CB Aperture Science Mod

Posted: Sat Jun 22, 2013 2:56 am
by Shedletsky
Athis is my first post so yeah :) :D :wink: :096: :106: :173:

Re: The SCP:CB Aperture Science Mod

Posted: Sat Jun 22, 2013 5:14 am
by MrGuilkeyFace
Thank you for well, uh, bringing this back.
Also, Radical Ghost has returned! Huzzah!
Sad part is, I am going to camp for another week, but then I get a week off, and then more camp. After that I'm free though.
So... Anything happening, Radical? This mod has been pretty inactive lately.

Re: The SCP:CB Aperture Science Mod

Posted: Sat Jun 22, 2013 8:36 am
by SCP 513
MrGuilkeyFace wrote:Thank you for well, uh, bringing this back.
Also, Radical Ghost has returned! Huzzah!
Sad part is, I am going to camp for another week, but then I get a week off, and then more camp. After that I'm free though.
So... Anything happening, Radical? This mod has been pretty inactive lately.
Yes, as you can see, I am busy myself lately. I am doing several projects here (well, mods).
Spoiler
Aperture Science Mod
[0.7.3] A Cowbell - Yeah, I am going to port over SCP-513 to 0.7.3 version, and with cowbell and it's containment chamber, of course.
What I've done for this mod are the textures, most likely, though.

I‘ll better start working on sounds.

Also, goddamnit. I will be away for Saturday and Sunday. Luckily, I‘ll start working harder, though.

Re: The SCP:CB Aperture Science Mod

Posted: Thu Jun 27, 2013 10:03 pm
by UnknownGlaze
What if "Exile Villify" was put on the radio transciever? Or broadcasts from Rattman? Also, since this is a bump, How's proggress?

EDIT: Can I also test out? I MAY be able to help with the sounds...

Re: The SCP:CB Aperture Science Mod

Posted: Sat Jun 29, 2013 3:26 pm
by MrGuilkeyFace
Great idea. Rattman gibberish should play when near 895 if you have a radio, though.

Re: The SCP:CB Aperture Science Mod

Posted: Sun Jul 28, 2013 4:58 pm
by UnknownGlaze
BUMP

We must keep it alive!

Re: The SCP:CB Aperture Science Mod

Posted: Sun Jul 28, 2013 5:32 pm
by mrslig100
Gimme a job!