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Re: The SCP:CB Aperture Science Mod
Posted: Thu Jun 06, 2013 2:04 pm
by CommanderMark
MrGuilkeyFace wrote:We can have an Easter Egg of some other graffiti by someone else. Maybe saying something like "The pizza is a lie!".
"
871 is a lie" would be more fitting.
Re: The SCP:CB Aperture Science Mod
Posted: Fri Jun 14, 2013 9:40 am
by MrGuilkeyFace
Darn. Radical left.
We need to keep this alive until he gets back!
Re: The SCP:CB Aperture Science Mod
Posted: Fri Jun 14, 2013 8:58 pm
by The Radical Larry
All I can do is SFX stuff, maybe once I finish my next update and my week long trip is over, I will help out officially instead of giving you links ans such
Re: The SCP:CB Aperture Science Mod
Posted: Sat Jun 22, 2013 2:56 am
by Shedletsky
Re: The SCP:CB Aperture Science Mod
Posted: Sat Jun 22, 2013 5:14 am
by MrGuilkeyFace
Thank you for well, uh, bringing this back.
Also, Radical Ghost has returned! Huzzah!
Sad part is, I am going to camp for another week, but then I get a week off, and then more camp. After that I'm free though.
So... Anything happening, Radical? This mod has been pretty inactive lately.
Re: The SCP:CB Aperture Science Mod
Posted: Sat Jun 22, 2013 8:36 am
by SCP 513
MrGuilkeyFace wrote:Thank you for well, uh, bringing this back.
Also, Radical Ghost has returned! Huzzah!
Sad part is, I am going to camp for another week, but then I get a week off, and then more camp. After that I'm free though.
So... Anything happening, Radical? This mod has been pretty inactive lately.
Yes, as you can see, I am busy myself lately. I am doing several projects here (well, mods).
What I've done for this mod are the textures, most likely, though.
I‘ll better start working on sounds.
Also, goddamnit. I will be away for Saturday and Sunday. Luckily, I‘ll start working harder, though.
Re: The SCP:CB Aperture Science Mod
Posted: Thu Jun 27, 2013 10:03 pm
by UnknownGlaze
What if "Exile Villify" was put on the radio transciever? Or broadcasts from Rattman? Also, since this is a bump, How's proggress?
EDIT: Can I also test out? I MAY be able to help with the sounds...
Re: The SCP:CB Aperture Science Mod
Posted: Sat Jun 29, 2013 3:26 pm
by MrGuilkeyFace
Great idea. Rattman gibberish should play when near 895 if you have a radio, though.
Re: The SCP:CB Aperture Science Mod
Posted: Sun Jul 28, 2013 4:58 pm
by UnknownGlaze
BUMP
We must keep it alive!
Re: The SCP:CB Aperture Science Mod
Posted: Sun Jul 28, 2013 5:32 pm
by mrslig100
Gimme a job!