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[0.7.4] Clipboard Mod

Posted: Wed May 08, 2013 8:38 pm
by juanjp600
Keep all your documents in one inventory slot. Drag them to the clipboard to save space.
Image
Input: Clipboard, capable of holding 10 documents.
Setting: Very Fine.
Output: Clipboard with a stronger clip, capable of holding 20 documents. The papers on the clipboard remained unchanged.
Download
http://www.mediafire.com/download/v2sg6 ... rd_Mod.zip
Extract this to your SCP:CB (version 0.7.4) directory, merge all folders, and run the edited executable.

Changelist:
Spoiler
0.7.4:
- Self descriptive update
0.7.3:
- Updated to version 0.7.3
- Now clipboards won't share their contents: this allows for more than one clipboard in the game
- Because of this, their contents are saved in "Blitz Arrays" instead of "Dim Arrays".
- This also makes it really easy to add items like backpacks, bags, etc.
- The edited source code is included with the download in this thread
------------------------------------
0.7.1:
- Initial Release

Re: [0.7.1] Clipboard Mod

Posted: Thu May 09, 2013 12:31 am
by scpharrisee
Is the clipboard an item itself; in that case, would you find it in one of the offices? I actually like this idea for the real game because it encourages the player to actually pick up documents and explore their info. Most people throw them away for the sake of survival goods

Re: [0.7.1] Clipboard Mod

Posted: Thu May 09, 2013 5:16 am
by mrpeanut188
scpharrisee wrote:Is the clipboard an item itself;
Yes, the idea behind it is that it collects all the info and only takes 1 slot. So that nubz hass all dat data.

Re: [0.7.1] Clipboard Mod

Posted: Sun May 12, 2013 11:36 pm
by seaal
This MUST be added in the next version of the game!

Edit: I'm wondering. Is it possible to have more than 1 mod installed? I really hope this is true.

Re: [0.7.1] Clipboard Mod

Posted: Sun May 12, 2013 11:46 pm
by juanjp600
seaal wrote:This MUST be added in the next version of the game!

Edit: I'm wondering. Is it possible to have more than 1 mod installed? I really hope this is true.
It's possible to have some installed together without breaking, but it's impossible for them to all work together. We should make a mod loading API for something like that (and with Blitz3D, that would probably be very slow to load)

Thanks for the opinion, if this doesn't make into the next version I'll just port it again, it's not very complicated.

Re: [0.7.1] Clipboard Mod

Posted: Mon May 13, 2013 2:42 pm
by mrpeanut188
juanjpro wrote:
seaal wrote: Edit: I'm wondering. Is it possible to have more than 1 mod installed? I really hope this is true.
It's possible to have some installed together without breaking, but it's impossible for them to all work together. We should make a mod loading API for something like that (and with Blitz3D, that would probably be very slow to load)
I am (trying) to create a standardized API. I though MonocleBios would do it, but since he left...

Re: [0.7.1] Clipboard Mod

Posted: Fri May 17, 2013 5:31 am
by TheRooster09
You should contact Regalis about This, it seriously needs to be a part of the main game. :) Also, there could be an after game achievement for collecting all the SCP papers like 173's and so on.

Re: [0.7.1] Clipboard Mod

Posted: Sun May 19, 2013 3:06 am
by Soulzarath
I like this idea. It fascinates me how the player can carry all this heavy shit but would have no room for more than 10 documents.

Re: [0.7.1] Clipboard Mod

Posted: Mon May 20, 2013 6:58 pm
by AnonyMouse
seaal wrote:This MUST be added in the next version of the game!

Edit: I'm wondering. Is it possible to have more than 1 mod installed? I really hope this is true.
It depends on what they modify. For instance, you can't have 2 mods that both give the same surface new textures. But this might be put into almost any other mod.

Re: [0.7.3] Clipboard Mod

Posted: Wed Jun 12, 2013 7:59 pm
by juanjp600
I'm sorry for reviving this thread (you can tell me if I should make a new thread for the update).

I updated the mod to version 0.7.3. Please read the changelist to see what else I did to the update.