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Re: SCP: Clock Tower (WIP)
Posted: Mon Sep 23, 2013 4:12 pm
by SCP-Sean
My mistake, I didnt realise that...
Re: SCP: Clock Tower (WIP)
Posted: Sat Nov 16, 2013 9:05 am
by SCP-Sean
The deadhand texture is glitched, can you fix this? and I have a suggestion that 049 is a deadhand but with its head up and in the wierd animation when it is not ready to bite [youtube]GKnx-r4ZzqM[/youtube] (sort of its moving animation) and the zombies are redeads.
Re: SCP: Clock Tower (WIP)
Posted: Mon Apr 21, 2014 11:01 am
by SCP-Sean
The alarm can be the clock tower bell.
And in case it isnt fixed, the deadhand is fucked up (textures look like he was raped and just bits everywhere)
SHIT TRIPLE POST I DIDNT KNOW! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! Wait false alarm... I just posted from page 1...
Re: SCP: Clock Tower (WIP)
Posted: Mon Apr 21, 2014 7:23 pm
by Horrordar
Cheesus crisps, that triple post.
Re: SCP: Clock Tower (WIP)
Posted: Mon Apr 21, 2014 7:23 pm
by Irontaco
Locked, the thread is really old and you knew it. Careful with what you do now and take a look at the rules as you've done this before and got a warn for it, consider this a warning.
Not to mention, your sig is offensive, you might as well change it in a 48 hour period or there will be additional consequences.