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Re: Half-Life: Resonance Cascade v1.1

Posted: Wed Sep 04, 2013 10:05 pm
by Glitch
Easily done

Re: Half-Life: Resonance Cascade

Posted: Thu Sep 05, 2013 5:25 am
by Cridone
Glitch wrote:
Cridone wrote:
Glitch wrote:needless to say I'm happy mlf:cim died
Why are you happy it died? I kinda liked it.

The only thing I hated it was because allot of people thought that they actually made a game from scratch.
Oh geez, those people were the dumberdest.
And to answer you question:
Lazy story
Lazy models
Not enough collaborative effort
Plans to add in pornographic content
Zombie rainbow dash
I can agree with all of these, it can be brought back if people don't do what you listed, but I doubt anyone would.
I think it was terrible was because it was rushed. From what I've seen.

Also, putted Black Mesa logo on camera.
Image

Re: Half-Life: Resonance Cascade v1.1

Posted: Mon Sep 23, 2013 2:51 am
by CLgaming
Thank you guys so much for the help in the recent times.

Now that 0.8 is out. I have finished updating the mod, which was relatively easy actually.

Half-Life: Resonance Cascade v2.0 will see a 12:00 PM release tommorow.

Be prepared, for the most unforeseen of consequences...

Re: Half-Life: Resonance Cascade v1.1

Posted: Mon Sep 23, 2013 1:44 pm
by SCP-CIM
THIS LOOKS AWESOME!!

I'm going to Download this ASAP.

Re: Half-Life: Resonance Cascade v2.0

Posted: Mon Sep 23, 2013 5:10 pm
by CLgaming
New version up.

Considering my recent skills gained in modding this game into this, updating to mod only took one night to be precise. Forum record you could call it.

Re: Half-Life: Resonance Cascade v2.0

Posted: Mon Sep 23, 2013 6:47 pm
by Glitch
Better than my record of like...a month?
I need to sort my stuff out better.

Re: Half-Life: Resonance Cascade v2.0

Posted: Mon Sep 23, 2013 7:10 pm
by SCP-CIM
I wish you the best of luck with this mod!!

Re: Half-Life: Resonance Cascade v2.0

Posted: Fri Sep 27, 2013 7:07 pm
by CLgaming
Version 2.1 incoming. Features the quick 0.8.1 update and modifications to SCP-294.

Personally, I think this mod has the best progress in terms of both quality and time. So, if any of you want quality in your mods but at the same time want to get it done faster, I'm your guy.

Now if you excuse me, I'm gonna play some Brutal Doom.

Re: Half-Life: Resonance Cascade v2.1

Posted: Fri Sep 27, 2013 9:50 pm
by Cridone
If you need some placeholder voice acting, the best thing to use is this: http://www.oddcast.com/demos/tts/tts_ex ... hp?clients

You can edit it to sound more human like Regalis did in SCP-087-B.

Re: Half-Life: Resonance Cascade v2.1

Posted: Sun Oct 20, 2013 4:59 pm
by D-9999
And here comes a bump.