We are currently in great need of a modeler for the Vorti- and the Alien Grunt
If you want to be involved in the skype group, My skype is Chandler Tackett and all you have to do is ask to join the group.
As for progress, Omniary has done great work on the Guard and MTF body textures.
Re: Half-Life: Resonance Cascade
#22Why don't you just rip them straight from HL1 for now, work on all the code, rooms, textures, etc, then go back to modelling? It just seems to me that you're doing development wibbly-wobbly-like. This is just my opinion, but here's how I think development should go:CLgaming wrote:We are currently in great need of a modeler for the Vorti- and the Alien Grunt
If you want to be involved in the skype group, My skype is Chandler Tackett and all you have to do is ask to join the group.
As for progress, Omniary has done great work on the Guard and MTF body textures.
- Work on the room first. Tedious and difficult, get it the hell out of the way.
- Next up, items. Use placeholder models/textures, just get the code done. Since the room was done, you can place all your items in easily.
- NPCs. Again, placeholder models until the code is done.
- Room events and other coding tidbits.
- Then once everything works, then do all the final models and textures, documents, loading screens, etc.
Re: Half-Life: Resonance Cascade
#23Now progressing to keep this thread alive!
In on-topic news. There is still much work to be done and I have considered using a still pose for the vorti-106 until someone can manage animations.
In on-topic news. There is still much work to be done and I have considered using a still pose for the vorti-106 until someone can manage animations.
Re: Half-Life: Resonance Cascade
#24Sorry to ze double post but I have finally done it...
I have converted a proper Vort model!
Take a look at these screenshots I managed to get:
Now we just need the proper texture. I'll post the parts of the textures publically later. Your job is to mix them into a single texture that fits perfectly with the model.
http://www.mediafire.com/download/bd36v ... rtitex.zip
I have converted a proper Vort model!
Take a look at these screenshots I managed to get:
Now we just need the proper texture. I'll post the parts of the textures publically later. Your job is to mix them into a single texture that fits perfectly with the model.
http://www.mediafire.com/download/bd36v ... rtitex.zip
Re: Half-Life: Resonance Cascade
#25CL, there is no way to combine them into an image and still work with the model. Post a download link with the model included, I'll do it tomorrow if I have the time.
Re: Half-Life: Resonance Cascade
#26I feel sad for the now cancelled MLP mod. But that's off topic in this case. We are nearing our first public release. We just need the Class-Ds in HEV suits and that'll be it!
Re: Half-Life: Resonance Cascade
#27I'll finish changing item names either today or tomorrow, as I said, the renaming stuff took much longer than I expected, since when the code refers to an item, it refers to it s a name and a template. If it just referred the template, it'd be done by now.
Damn you Reg and you spaghetti code.
needless to say I'm happy mlf:cim died
Damn you Reg and you spaghetti code.
needless to say I'm happy mlf:cim died
I'm not here as much right now, mention me on our Discord server if you need anything.
Re: Half-Life: Resonance Cascade (RELEASED)
#28EMERGENCY! First downloadable version up! Download on the first post and prepare for both nostalgiac memories and unforeseen consequences.
Re: Half-Life: Resonance Cascade (RELEASED)
#29It's a really well made mod, I find it entertaining and interesting (mostly because it's about Half-Life). The sounds in it are awesome. The darker textures add eeriness to the game's atmosphere. I also noticed you bundled the WYSIWYG Map Creator in this.
Great job, I haven't found any serious flaws in it so far (the item names remained unchanged in this release, and there are some typos here and there, but that's not too important). Keep it up!
Great job, I haven't found any serious flaws in it so far (the item names remained unchanged in this release, and there are some typos here and there, but that's not too important). Keep it up!
Re: Half-Life: Resonance Cascade (RELEASED)
#30I like how similar it is to Half Life, and it's very well made for a reskin/remodel mod. My only gripe is T-Pose SCP173 model? Other than that, well made.