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Re: Multiplayer mod - UNRELEASED

Posted: Mon Jan 19, 2015 3:44 pm
by Hubbawubba64
ShadowZ wrote:it was going pretty well. It was starting to get quite playable, although still needed a ton of work.

In the meantime I got a job, so it really don't have free time now :/ Also, juan started his irrlicht port and I'm wondering if it wouldn't be better if I just wait for it and then implement it...
Might I ask how elevators work, and if they teleport items?

Re: Multiplayer mod - UNRELEASED

Posted: Mon Jan 19, 2015 3:54 pm
by juanjp600
We never got to actually implementing elevators properly because there still were several issues with the player's movement that we needed to fix. Last time we tested it, we were rubberbanding a bit. Now that I think of it, we should've gotten rid of FPSfactor to use fixed timesteps instead, that would've made things much better.

Re: Multiplayer mod - UNRELEASED

Posted: Mon Feb 23, 2015 8:36 pm
by Mr. Guy
juanjpro wrote:We never got to actually implementing elevators properly because there still were several issues with the player's movement that we needed to fix. Last time we tested it, we were rubberbanding a bit. Now that I think of it, we should've gotten rid of FPSfactor to use fixed timesteps instead, that would've made things much better.
Got any screenshots or videos available? cause we would love to see the progress.

Re: Multiplayer mod - UNRELEASED

Posted: Tue Feb 24, 2015 12:22 am
by Nehpys
Mr. Guy wrote:
juanjpro wrote:We never got to actually implementing elevators properly because there still were several issues with the player's movement that we needed to fix. Last time we tested it, we were rubberbanding a bit. Now that I think of it, we should've gotten rid of FPSfactor to use fixed timesteps instead, that would've made things much better.
Got any screenshots or videos available? cause we would love to see the progress.

There is one video, but it's outdated.

Re: Multiplayer mod - UNRELEASED

Posted: Tue Feb 24, 2015 1:45 am
by D-9999

Re: Multiplayer mod - UNRELEASED

Posted: Wed Feb 25, 2015 12:36 am
by Plague_Inc.
This is gonna be a great mod please do this i give you my full support :D :D :D :D :D :D :D :D :D :D :D :D

Re: Multiplayer mod - UNRELEASED

Posted: Mon Mar 09, 2015 3:31 pm
by Vulpest
Bump.

Any progress, Maria?

Re: Multiplayer mod - UNRELEASED

Posted: Mon Mar 09, 2015 7:33 pm
by D-9999

Re: Multiplayer mod - UNRELEASED

Posted: Mon Mar 09, 2015 7:51 pm
by Vulpest
Yes, I saw that. Take your time and please don't forget to bump.

Re: Multiplayer mod - UNRELEASED

Posted: Thu Mar 12, 2015 9:06 pm
by ShadowZ
I don't want to do it in blitz.
It's painfull. Noone is paying me or juan for doing the mod. Developement is stopped for now. There are several ports being created right now, including juan's using irrlicht and mine using Unity. When there is a stable release of any of those (and they are open source/moddable) I will try to do something in that direcion. No promises this time guys.

Also, thanks for all those guys who said the mod needs time. It really does and we really tried to make it work. Unfortunately, b3d is not object-oriented and syncing it sucks.
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