Re: Multiplayer mod - UNRELEASED

#652
lochness184 wrote:Im sorry I am not good at this but I will send 30 dollars to the person who can successfully make it so I can use the mod.
Oh my god, this is priceless! I'm dying!
autotroph wrote:~snip~
Don't bother helping him, he isn't worth your time. He isn't worth anybody's time. Lochness isn't asking for help in order to study the code or improve it; he's here to play a PoC multiplayer mod of a game he fancies with a friend for 10 minutes.

I know I'm coming across as an asshole like I usually am, but programming and computer science as a whole are special to me. It's my field of study, it's the profession that I hope to hold after I graduate; as a deprived individual with regard to artistic prowess, it's one of the few areas in my life where I feel like I can be creative. Because of this, I'm often quick to help those who ask me for help with programming related issues. I love being able to help people who are interested in learning how to program but just need a few pointers to keep going. What I don't love, is setting up a compiler for somebody so he can compile something once and never use the compiler again.

I've helped people set up the Blitz3D compiler before. I wrote a shitty guide and went through a few PM conversations back when my source modifications were the only ones of their kind available on the forums. Sure, it was weird being asked for help because you were the only person thus far to set up the compiler and have your code added to an official release, but I enjoyed helping Sam and Peanut because I knew what their intentions were. They came in with the hopes of adding content to the game, and as such, they've always had a greater impact on the modding community than I ever will. If I had instead gotten a PM asking me to set up a compiler to play a game from a repository somebody found on Github, then I wouldn't have bothered.

/rant
M-x dingus-mode

Re: Multiplayer mod - UNRELEASED

#653
But exactly monoclebios you know what I shall like making later : computer specialist and it is for that that I shall like knowing how to compile him and without the error stream does not exist because the I serves absolutely has nothing help it.....

Re: Multiplayer mod - UNRELEASED

#654
I am sorry I don't know how any of this works I don't do this for a living and never will but scp is my favourite game I usually play it 3 hours a day and would play it a lot more with my friends if I have this but it's alright I don't want you guys to hate me just because what I said.

Re: Multiplayer mod - UNRELEASED

#655
I know you are really eager to play this, but it's not worth it yet. You'd be very disappointed with the current state of the mod, it still needs a lot of work.

Since epicgamer123 is the only one who managed to successfully compile the game, what you need to do to run it is place it in the right folder.

I have the server in [GAME_DIRECTORY]/MultiplayerSrc/Server
I have the client in [GAME_DIRECTORY]/MultiplayerSrc/Client

This is because of the ChangeDir calls that appear in the files. You can also remove the calls to create the executables in the root folder.
You could've figured this out by reading the code.

Re: Multiplayer mod - UNRELEASED

#659
lawliet0419 wrote:No, it means that the mod is dead. After months of anticipation. And most of us who were following this thread do not have the knowledge to continue working on it, yet.
They never said that.
sup

roger copy bravo tango mango