Page 53 of 71

Re: Multiplayer mod - UNRELEASED

Posted: Thu Jun 12, 2014 9:32 am
by autotroph
A multiplayer mod sounds really intriguing! Hope it comes out as soon as version 1 of the official game does (just seems fitting to do it that way)! Can we have like more teasers for this at least?

Re: Multiplayer mod - UNRELEASED

Posted: Thu Jun 12, 2014 11:27 pm
by Ltn Vasquez
Wait, so is Maria still working on this or what? It seems to have been going on for a VERY long while.

Re: Multiplayer mod - UNRELEASED

Posted: Fri Jun 13, 2014 4:28 am
by Akatos
Ltn Vasquez wrote:Wait, so is Maria still working on this or what? It seems to have been going on for a VERY long while.
It's still in development, but it goes very slow because there are not many coders working on it.

Re: Multiplayer mod - UNRELEASED

Posted: Fri Jun 13, 2014 4:44 am
by Irontaco
From back in January:
D-9999 wrote:Unfortunately, I cannot predict how long it'll take, so I'll just say this:
The mod is on hold until my other project(s) are either near completion or done.
Don't worry, the mod isn't cancelled, I just need some time away from side projects is all.

Re: Multiplayer mod - UNRELEASED

Posted: Sat Jun 14, 2014 2:25 am
by juanjp600
Spoiler
Image

Re: Multiplayer mod - UNRELEASED

Posted: Sat Jun 14, 2014 8:09 am
by autotroph
juanjpro wrote:
Spoiler
Image
:gasp: My jaw just dropped out of awesomeness. Does it work on LAN networks too?

Re: Multiplayer mod - UNRELEASED

Posted: Tue Jun 17, 2014 6:41 pm
by Crelyous
Hiya! First of all, this is gonna be one heck of a mod and I'm rooting to the end of this.
Now, one question, if one player blinks but the other doesn't, would 173 move or stay static as it normally does, or does it follow the player that blinked?

Re: Multiplayer mod - UNRELEASED

Posted: Tue Jun 17, 2014 11:01 pm
by juanjp600
Crelyous wrote:Now, one question, if one player blinks but the other doesn't, would 173 move or stay static as it normally does, or does it follow the player that blinked?
It would stay there, otherwise the other player would see it move and it'd be weird and non-canon.

Re: Multiplayer mod - UNRELEASED

Posted: Wed Jun 18, 2014 4:14 am
by Crelyous
One other thing, does it support many players, probably 4 or 6, or is just going to be a 2 player?

Re: Multiplayer mod - UNRELEASED

Posted: Wed Jun 18, 2014 4:48 pm
by ShadowZ
Many clients. Dunno whats the limit :)

Also, the server will be setupable on linux vps. So predict online servers :)