Yeah I know you can only shoot ClassDs now, but I found out how to do hitboxes which are being animated (by tracking the position of the specific bones), so I will do hitboxes and the HP system for multiple NPCs in the 0.2.0 version.TheSecretiveStallion wrote:All you can do different from the vanilla game, i take it you mean.CommanderPro100 wrote:Outside of shooting class-Ds, all you can do in the mod with guns is spam bullet-hole decals on walls.MagicalSpacePotato wrote:Also, what the hell do you mean by "decal generator" ?
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#832UPDATE: So the CO-OP is making progress but not much, as my version of SCP: CB doesn't allow me to debug, which is horrible to a programmer. Anyways, I'll tell you guys what to expect.
First Version:
-Going to be extremely buggy
-Chat system will be very early in development.
-NPCs will most likely target the host, but that is unconfirmed.
-Intro will be disabled.
-Movie will be disabled.
-No settings to edit when creating the server.
This will draw back 2.0.0 but it will be worth it.
First Version:
-Going to be extremely buggy
-Chat system will be very early in development.
-NPCs will most likely target the host, but that is unconfirmed.
-Intro will be disabled.
-Movie will be disabled.
-No settings to edit when creating the server.
This will draw back 2.0.0 but it will be worth it.
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I see you. Don't believe me?
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#833Have fun.Mr. Guy wrote:UPDATE: So the CO-OP is making progress but not much, as my version of SCP: CB doesn't allow me to debug, which is horrible to a programmer. Anyways, I'll tell you guys what to expect.
First Version:
-Going to be extremely buggy
-Chat system will be very early in development.
-NPCs will most likely target the host, but that is unconfirmed.
-Intro will be disabled.
-Movie will be disabled.
-No settings to edit when creating the server.
This will draw back 2.0.0 but it will be worth it.
Any why is this exactly?Mr. Guy wrote:as my version of SCP: CB doesn't allow me to debug
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#834Fixed it.Any why is this exactly?
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#835Would it be possible to get a modded Map Creator for the new rooms?
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#836Yes, that's planned for 0.2.0, as the original Map Creator might not work 100% well due to the new SZL feature.That Same Anon wrote:Would it be possible to get a modded Map Creator for the new rooms?
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#837it's been over 3 months and the update still didn't releasse....
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#838Yes and it will still take a lot of time because I'm also now working on SCP:CB and that's why I don't have much time left for the mod now (I'm still doing it, but I'm right now more focused on SCP:CB).ahim wrote:it's been over 3 months and the update still didn't releasse....
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#839Right now, as I seen it, he has made great progress with SCP:CB. But, I'm not allowed to say any details about what is going to happen. But, on the status of the Co-op, I've been having trouble with .ini files. Once, that is sorted out, I'll be able to continue to do the rest.ahim wrote:it's been over 3 months and the update still didn't releasse....
P.S. ENDSHN has done more than needed.
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#840Alright guys,
this isn't really a update post (a little bit maybe). I just wanted to let you know about the fact that the NTF mod will change/add some mechanics. Here's a list of the new/planned mechanics (and of course the changed ones too).
this isn't really a update post (a little bit maybe). I just wanted to let you know about the fact that the NTF mod will change/add some mechanics. Here's a list of the new/planned mechanics (and of course the changed ones too).
- The kevlar vest will regain armor points instead of the player wearing it (will be changed to that the player will directly get the points instead of having it to carry in the inventory)
- You will not be able to shoot while you are running
- Gun knockback will be added
- The guns now have an ironsight
- It will be a bit harder to control the player once he is running
- The player will not be able to run in the directions left, right and back
- The player has more Stamina
- Gasmask and the radios will become 100% useless (the player will have a gasmask on all the time and he also already has a headset on)
- Picking up a gun will automatically add the ammo (similar to the kevlar vest)
- The weapon selection system will be different (similar to Cry of Fear), this also includes selecting keycards, wearing a hazmat suit and stuff