Scp-015

#1
Document Declassification Pending...

Website: [REDACTED]

Video: [REDACTED]

Status: Pre -Alpha

Project Description:
Scp-015 is a work in progress survival horror game based on http://scp-wiki.wikidot.com/scp-015 . Scp-015 has broken containment, integrating itself into a previously unknown sewer structure located beneath its warehouse. There is no telling how long or how far its spread, unwilling to go in blind, the foundation instead opts to send in a group of D-Class personnel outfitted with an array of transmitting and communication devices with the goal of mapping out the infestation and once again re-containing Scp-015.

In Scp-015 you play as one of these unlucky D-Class, Forced to navigate a maze of pipes and plumbing apparatus until you find a way into the breach, descending down to face horrors unknown.

Screenshots:
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It should be noted that these fleshy pipes actually pulsate and move as if they were alive. A video showing this will be made later down the line.
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[DATA EXPUNGED]

Concept Art:
Not sure if were going to go with this design or not. Feel free to give feedback.
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Misc Renders:
https://www.dropbox.com/s/gp0z4ly7fnmt8 ... Render.jpg
https://www.dropbox.com/s/c5z6p91pcw31w ... ight02.jpg
https://www.dropbox.com/s/1xrv1g9vkwgmh ... ight01.jpg
https://www.dropbox.com/s/wwso33w1pjpxk ... ight01.jpg
https://www.dropbox.com/s/y6rp7y1i2pzwevf/Door01.jpg
https://www.dropbox.com/s/kyg7s39rzvxqrto/Crowbar.jpg

Help Wanted! We are currently looking for new teammates in order to help us create a truly great Scp game. The available positions will be listed below.

Programmer: An artist can give his world atmosphere and life, but a programmer makes the world go round and breathes function into an otherwise uneventful game. For this we require someone who is familiar with Unrealscript and willing to contribute time and [DATA EXPUNGED] towards the creation of a great horror game.

Character Artist: Wanna contribute models to our project? Someones gotta model those insects, rats and the [REDACTED]

Animator:
Now don't get me wrong, the thought of unmoving creatures gliding towards the player without any animation is kinda horrifying in its own right, but its not that kind of horror game. We welcome you to the team if your willing to animate the weapon and monster models we churn out.

[DATA EXPUNGED]: Needed for [REDACTED}

Writer: Our game will include notes that can be picked up and read and possibly dialogue as well. If you think you can handle it let us know!

Other: Do you have something that you feel you can contribute to this project? Feel free to post here or pm me and I'll get back to you as soon as I can!


I'll keep this updated whenever something interesting happens with the project. Also keep in mind that if you have your own project I'm more than willing to make a few models or textures for it occasionally upon request as long as its reasonable. Please pm me for that sort of thing though. Lastly if you have any questions about the project feel free to ask!
Last edited by Sneakyferret on Thu Feb 07, 2013 11:29 am, edited 4 times in total.
Boggle!

Re: Scp-015

#3
Is that a 4 dimensional cube in your profile picture?
Cool things, wish i had a real one.

A game made about SCP-015 would actually be quite interesting, especially with how the gameplay would work around it.
Last edited by Sparks on Thu Dec 13, 2012 11:29 am, edited 1 time in total.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: Scp-015

#4
If you wanted to add steam shooting out of the pipes when hit with something without manipulating models, add something like this to the code in a object/class

var weapon_hit = (weapon hitbox);
var pipe_hitbox = (hitboxofpipes);

if (collision(weapon_hit,pipe_hitbox) ParticleSystem("Steam", collision.contactpoint(weapon_hit,pipe_hitbox), vertical, time);

If you make the steam thick enough it wont need any texture to look like it was damaged because you wont be able to see it AND 015 repairs itself.
Also you might want to make it only shoot steam after a few hits, not just one. If someone goes HAM on the pipes it will spew too much steam and lag the game...
Last edited by DjSaturn on Thu Dec 13, 2012 12:33 pm, edited 2 times in total.

Re: Scp-015

#5
This sounds like an interesting game. Maybe you could even throw a few SCPs and MTFs in there to spice things up. Be sure to have the many different materials for the pipes!
I am the Butt Ghost. I will eat your butt.

Re: Scp-015

#7
mrperson1213 wrote:This sounds like an interesting game. Maybe you could even throw a few SCPs and MTFs in there to spice things up. Be sure to have the many different materials for the pipes!
I'm kinda thinking about how i might handle this, maybe based on time or maybe sections of pipe will simply have a random material after a while. I'm definitely gonna play around with it for sure, don't be surprised if somewhere down the line I post a video of moist meaty pipes pulsing as if they were alive.

As for other SCPs feel free to give a suggestion. There is this one I like, some kind of rock thing. What was it called again? Eh... I'll look it up later.
Boggle!

Re: Scp-015

#8
Sneakyferret wrote:
mrperson1213 wrote:This sounds like an interesting game. Maybe you could even throw a few SCPs and MTFs in there to spice things up. Be sure to have the many different materials for the pipes!
I'm kinda thinking about how i might handle this, maybe based on time or maybe sections of pipe will simply have a random material after a while. I'm definitely gonna play around with it for sure, don't be surprised if somewhere down the line I post a video of moist meaty pipes pulsing as if they were alive.

As for other SCPs feel free to give a suggestion. There is this one I like, some kind of rock thing. What was it called again? Eh... I'll look it up later.
SCP -______-??? OHHH I SEE WUT U DID THERE
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