Re: SCP The Breach[COOP]
#81
Last edited by Mogiel on Sun Feb 11, 2018 9:20 pm, edited 1 time in total.
I remember you.Little Whispers wrote:I believe I can speak for everyone who is actually aware of how difficult programming can get. On top of that, juggling life itself as in; a job, schooling, relationships, friends, family, bills, etc. Despite those issues, you are still pushing forward with this project it seems and doing a impressive job with everything. I, personally, would absolutely love to learn at least anything that you've accomplished so far. All I know is generally the basics of everything, which you already know if you remember me.
You will always get complaints in this world no matter what you do from impatient or ignorant people. However, the constantly growing group of us who understand what you're trying to achieve alone, regardless of other personal issues, will be happy to just see where this project goes with hope and support. We want to see this project succeed and flourish, possibly grow into something that nothing in the entire SCP fandom has ever seen. Which could happen with this project due to how large your ambitions seem to be so far partnered with your quality of results. Overall, we will continue supporting you, as a community, the best we can, because we want to see this project succeed. This is the least we can do to help as time currently stands.
Besides that, keep up the great work and push forward. We'll be awaiting for the next update.
And remember...
Secure. Contain. Protect.
Determination is a key to achieve your goal in life.Little Whispers wrote:Hah, yeah, it's been a while hasn't it? Regardless, I fully understand leading something that you, yourself, have a lack of knowledge in. It makes a group function a lot more efficiently, effectively, and confidently, while also keeping you away from awkward moments. Personally, I have several game ideas that I would LOVE to make, but I still need to learn how to get from just knowing languages to actually making a product, so making a group while knowing nothing myself will be just plain impractical.
Also, I'm sadly working on getting a degree in business in the aspect that I haven't been able to put much effort of getting my foot in the door for learning game development.Though, I'm still willing to take any chance I can get to learn. So I probably wouldn't be able to make the team, unless I was more of a manager or something else of sorts, indirectly helping developing the game.
Though, enough about me, I can't wait to see where this project goes after it starts getting directly interaction from the community. ^u^ Plus, I believe this is the first "co-op" SCP game that'll exist. Granted, there are PVP SCP games with some "co-op" technicalities. So that gives you quite the upper hand in the SCP market, added with your more "detailed", "realistic", and "serious" horror ambitions which is going to be phenomenal to see play out, added with multiplayer co-op.
For your development team, you also need to consider that not everyone in your team isn't going to be doing game development, that is if you haven't taken that into perspective already. You could even start forming the group with people who would assist in other matters that's not game development. Just food for thought.
Thanks for kind words. :3Lukz2cool wrote:Really nice to see that you're pushing forward and still developing the project
I fully understand that you still have a lot to learn as you progress through making this game, so I'm going to be as patient as possible and watch as it progresses and improves overtime. It is awesome to see that you're determined to get this done, no matter how long it takes
See ya when I see ya,
- Lukz