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Six-Eight-Two

Posted: Fri Nov 30, 2012 2:18 pm
by Divinity
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The basics, what IS Six-Eight-Two?

Six-Eight-Two is going to be a horror survival, first person shooter. It is a game based on the SCP_682 file in the SCP wiki / foundation. The story takes place right after the event of addendum 682_B where 682 escapes captivity, it is your job to lure him back into his containment cell to protect potentially thousands of people.

Dealing with SCP-682. -What makes our game a unique fps horror?

As you should all know, SCP-682 is invincible. Your gun, although very powerful, is a seemingly harmless childs toy to 682. You need to shoot his limbs to slow him down, or blow up barrels when he is near and close doors on him! But be warned. 682 has the amazing ability to quickly adapt to the current situation he is in. You want to shoot 682 in the legs all the time? He doesn't. He will reinforce his carapce to become more resistant to bullet damage, or generate a shield to take less damage to the eyes. You need to frequently change your gameplay style and use different methods of slowing 682 down to cause him to constantly stay at his base defense level. Good luck, soldier!

Randomly generated maps!

Traverse through randomly generated maps, from the positioning of the corridors, to the spawning of you and SCP_682. Will he spawn behind you? Or will he spawn at a distance so he can stalk you? There's only one way to find out.

Team up with friends

Team up to take on SCP_682 with friends in our Co-op mode! You will all spawn in different places, so you will have to find eachother, can you find your friends before SCP_682 does?

Progress.


Six-Eight-Two is nearing it's very first Pre-Alpha release, here are various screenshots and videos for you to enjoy.
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Old Gameplay Footage : http://www.youtube.com/watch?feature=pl ... d6DapdnoEs

SCP_682 sound effects and model renders : http://www.youtube.com/watch?feature=pl ... VUM02BSsl0[/youtube]

Hope you guys enjoy our progress so far, we've made more progress since these videos, but here you go! Expect a beta soon, and, if all goes well, expect the SCP_682 model in Containment Breach!

Thank you for reading,
-Divinity

Re: Six-Eight-Two

Posted: Fri Nov 30, 2012 3:37 pm
by HorrorFreek
I really want to play this.

Re: Six-Eight-Two

Posted: Fri Nov 30, 2012 5:57 pm
by Wyvern
Yeah, nice. :)
...
Also, a good idea of a game, would be an exploration
of the "SCP- infinite maze" ( I don't remember its SCP-number )
in where one can find numerous and strange "safe" items ,
and some corpses too. :)

Re: Six-Eight-Two

Posted: Fri Nov 30, 2012 6:16 pm
by FoxMccloud64
Will this game be with Co-Op?

Re: Six-Eight-Two

Posted: Fri Nov 30, 2012 10:42 pm
by Divinity
Thanks guys, and yes, co op is currently in and working ready for our first alpha/beta!

Re: Six-Eight-Two

Posted: Fri Nov 30, 2012 11:15 pm
by Destructoid
HOORY SHET. Dang Divinity, I'm hoping your 682 minigame will be great, it looks great for sure!

Re: Six-Eight-Two

Posted: Sat Dec 01, 2012 3:27 pm
by garbo
Divinity, could you report us the updates you do?, I really want to play this game, it looks fantastic. I also love 682 model :) Nice work!

Re: Six-Eight-Two

Posted: Sun Dec 02, 2012 6:37 pm
by Mirocaine
Do you guys have an animator?

Re: Six-Eight-Two

Posted: Sun Dec 02, 2012 10:51 pm
by Divinity
We will keep you updated as often as possible!

Unfortunately we do not have an animator, and desperately need one for SCP682 anims and the guns anims ect, once the model for 682 has had its facelift of course.

Also, if Regalis is reading this, someone told me that you would be interested in using our model of 682 for SCP:CB? Not sure if it was true or not, so if you could perhaps PM me a possible answer?

Thanks in advance guys,
-Divinity

Re: Six-Eight-Two

Posted: Sun Dec 02, 2012 10:53 pm
by Destructoid
HOLY SHIT, Mirocaine's an animator. And my keyboards acting funky as hell, I really need an IBM model M keyboard.