#2
by CLgaming
I've kept this secret for a long time but, here.
Idea: SCP-Versus. A multiplayer sourcemod. You can play as the MTF, Class D, Scientists, or even the SCP's.
Objectives
MTF: Rescue the scientists escort them safely to the extraction point. The scientists will be scatter all through maps depending on their degree. Their secondary objective is to escort obedient Class-Ds back to holding cells while terminating rouges.
Scientists: Survive until rescue comes along. The Scientists also play important roles in survival too based on degree (medical, engineering, etc.)
Class-Ds: Be obedient by staying where you were when the breach first started, or attempt to survive under the risk of being terminated.
Level-Up System
This might make it seem like another COD clone, but really the system I have in mind is completely different.
For example: When you level up as an MTF, you can actually CHOOSE what you want to upgrade, expectantly weapons and armor, but in this case you can also level up your attributes, what types of weapons you can use, and even security clearance in order to actually CHANGE GAMEPLAY, you can only upgrade one thing each level. Also, there is no limit to levels, allowing for new weapons to be gained easily with updates.
When your first play the game, you can customize your MTF classes and your scientist. The MTF will have four classes: Medic, Engineer, Stealth, and Support. You can also choose their personality and religion (accent) as well just to give the game even the slightest replay value.
Playing as SCPs
A spinner system will choose which SCP will occupy the round and who will be the lucky person to senselessly murder. There will also be some small "support" SCPs scattered around the maps as well but on rare occasion.
Tell me what you think of my idea and what I can do to improve it!
Creator: CLstream