Search found 56 matches

Re: Multiplayer mod?

D-9999 is doing really good job :) Just give her some more time ;)

I will try to keep up with the topic, but Im still too busy to contribute... Sorry guys, school, job... I hope I will get some more time after the IT olympics. :c

Re: Multiplayer mod?

Im really sorry for the delay. And some bad news, project is cancelled , at least for now. I have to train for the IT Olympics, and I don't have much time :/ And no, Im not playing GTA. When I get some more time, I will REWRITE IT FROM SCRATCH. Can't estimate, just trust me that I really WANT to hav...

Re: Multiplayer mod?

I was thinking about one thing. We can ask Reg if he can let us upload 3 php files and use one table in his sql. If we are allowed, then we can set up a simple masterserver, so you would be able to see someones games, also dedis would be good then, we are going to prepare external server app (Probab...

Re: Multiplayer mod?

Im alive, but busy (As always). I see thats a great responslibility to run project like this... I know you all would like to see mod released, beleieve me, I'd also love to. Please understand I have some other jobs/projects... Sorry for that. Can't really estimate. I promise I will spend more time w...

Re: Multiplayer mod?

The problem is that we are talking about details now. MonocleBios gets all credits for Event Syncing, NPC are probably the very last thing to do before we make a simple playtest and probably release mod. Playermodels: We may need them in future, but thats a detail again. Anyway, probably all that we...

Re: Let me out.

Kinda good website... Script is quite nice, so I bet Regalis did this :D

Btw, I enjoyed the guy who doesn't know what bot is :> And, tbh, there is no difference in writing messages/changing avatar for bot. Just other http packet. So don't think that changed avatar makes user trustworthy...

Re: Multiplayer mod?

Uh, sorry to tell that but... No anticheat system in beta! :D Tada, maybe we will add this in future, but deafinitely not in beta. Packets won't be validated, inventory not synced. Sorry. Not worth implemeting, really. At least not for now. Ah, also the source won't be probably released in beta stag...

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