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Re: Better SCP-914 Mod [WIP]

It's amazing that this thread has only had a couple of posts, your idea deserves way more attention because it's awesome! :D Now i know how everybody is always thanking when i only congratulates them. So to not break tradition, Thanks. :wink: EDIT: By "protects you from breathing" I assume you mean...

Windows 10 problem

Playing SCP CB on my configuration on Windows 10 happens to produce some strange graphic errors. The only way that i found was to delete CompatData%(12, 0) from source and it ran smoothly and without errors.

Re: SCP-914 [Question]

The problem with that will be finding means to plan this mod. I'm in progress of finding a'la branching document so it could be easliy manged but couldn't find anything right now. It has to be online so anyone can find it and modify AND i would need someone to help with this project. This will be an...

Better SCP-914 Mod [WIP]

How about a mod that expands SCP-914 capabilities. Right now i feel that sometimes SCP-914 doesn't do what it supossed to based on 914 powers, and only limiting factor should be 914 backfiring not like it's right now when i put mastercard on very fine and i get mastercard, i fell like it shouldn't h...

Re: Six-Eight-Two

I contained him alone once. You kinda just have to get lucky by luring him in, dodging him, then running into the control room while praying that he doesn't leave. I did the same but i closed the gate wait for him to "bug inside" and then go to the control room slowly smoking a cigarette and pump t...

Re: Help Nedded (minor)

And for future reference, use the tag for code as it makes it retain its formatting, making it easier to read.[/quote] Ok thanks by the way juanjpro i was thinking about what you are saying but i couldn't find code responsible for that. If you could pinpoint that i can go on from there. that would ...

Help Nedded (minor)

I need help i done over 90% job to post my mod but i can't do one thing. there is code responsible for displaing the map on navigator x = x - 19 + ((EntityX(Collider) - 4.0) Mod 8.0)*3 y = y + 14 - ((EntityZ(Collider)-4.0) Mod 8.0)*3 For x2 = Max(1, PlayerX - 4) To Min(MapWidth - 1, PlayerX + 4) For...

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