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Re: SCP - Containment is Magic Mod

That second 'bad' bug isn't a bug. There is a chance that your keycard become playing cards and MasterCards, even in fine. I'm going to assume you have been playing the early 0.3bb version, where the keycards on 'fine' would never become MasterCards. As in, never try to upgrade any keycards twice. ...

Re: SCP - Containment is Magic Mod

I'm sure you'll get more feedback now that someone can get the latest version without reading through dozens of pages. http://i.imgur.com/xGNYSDd.png Folder system still doesn't work. New hoofsteps are nice, but it seems like you go from walking on 2 to 6 hooves when you switch from walking to runni...

Re: SCP - Containment is Magic Mod

You might want to update the first post with simple instructions of how to play the latest build so you don't get bad reports. What I do: Delete current folder Unpack most recent release: (Can be downloaded here:https://www.dropbox.com/s/dmxsjtfgt7ajxom/SCP%20CIM%20V1.0.0.5.zip?dl=0) Unpack all patc...

Re: SCP - Containment is Magic Mod

What does WTB mean? Bug: missing rooms in entrance zone. Though so far, I've only noticed it in the entrance zone, sometimes hallways will terminate into nothingness, potentially preventing necessary sections of the map from being created. It seems less common in the new version, is there more infor...

Re: SCP - Containment is Magic Mod

035 will always appear human, until we put the mask on a pony model, as the 035 model includes the person and the mask (I know coz I've checked, just in case you needed proof!!). Then who the fuck is this guy?? http://i.imgur.com/cL8lpUL.jpg I like the current footsteps myself. (Though imagining a ...

Re: SCP - Containment is Magic Mod

Bug: 035 appears human. Reloading after you've seen him makes the pony model appear properly. Bug: Entering 860-1 (the wooden door) causes a crash on load with "GFX\npcs\860_eyes.png not found" Edit: All textures appearing as white was fixed by dumping their associated folder contents into \gfx\npcs

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