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[1.0.3] Flashing Screen

When I start a game, I've noticed that the bottom of my screen is constantly flickering black. Sometimes it doesn't, sometimes it does. Sometimes when I look in a certain direction, it doesn't flicker, other times, it flickers a lot. The weird thing too, if I angle my view properly while it's flicke...

Re: Dev Topic #4

juanjpro wrote:
Kalaster1 wrote:And I'm not sure if this problem was created from that source code, but now whenever I die, it no longer gives me the option to respawn, only quit.
Make sure you're playing in Euclid mode, and that you saved the game at least once.
Oh sorry, my mistake.

Re: Dev Topic #4

Oh okay then, no problem then.
And I'm not sure if this problem was created from that source code, but now whenever I die, it no longer gives me the option to respawn, only quit.

Re: Anything to fix the lag?

I found this on another thread: It used to run at 50 FPS without the FPS limit. Here's the modified source code , I also added this dll , which may or may not help with performance issues on Windows 8 (I'm not sure of what it does, and I don't have Windows 8 so I can't test it). Some bump mapping bu...

Re: Dev Topic #4

It used to run at 50 FPS without the FPS limit. Here's the modified source code , I also added this dll , which may or may not help with performance issues on Windows 8 (I'm not sure of what it does, and I don't have Windows 8 so I can't test it). Some bump mapping bugs have also been fixed, the ga...

Re: Anything to fix the lag?

juanjpro wrote:I found a way to optimize the method the game uses to hide rooms. Only check distance for PlayerRoom rather than every room, and then make the game show every room that is adjacent to it. This change alone increases my average FPS to 50.
What do you mean by checking distance? How can I do that?

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